Having all the dialog in #IridiumMoons be slightly theatrical and dramatic could be a fun way to make it both not feel just like Star Wars, and also help with creating a more mystical Space Fantasy tone than generic sci-fi.

Certainly something I want to try now when I get to writing character lines. 😄

New Site Post: A visual style for Iridium Moons.

https://iridiummoons.com/2026/03/23/a-visual-style-for-iridium-moons/

I'm still very early in the process of creating the assets for Iridium Moons, but I already have a very strong sense for an overall aesthetic for the game that I think should work really well with the low-fidelity Raw 3D graphics style I am aiming for, and create a quite unique looking game.

#IridiumMoons

A visual style for Iridium Moons

Iridium Moons first started as an idea from the thought of "How would I redo Star Wars from scratch if it were up to me?" I've always only really been a fan of the movies and the Expanded Universe we … Continue reading →

Iridium Moons

New site post: First Game Assets!

https://iridiummoons.com/2026/03/23/first-game-assets/

I am now actually developing a videogame in Godot and no longer pretending that I someday will. 😄

#gamedev #hobbydev #IridiumMoons

First Game Assets!

So, Iridium Moons has now officially moved from preproduction to active development. I have created the first game assets! Some decals for cracks in walls and blood on the ground. It ain't much, but I made it. All by myself.

Iridium Moons

So far, all my assets for #IridiumMoons are 32 decals that I can use to dirty up walls and floors, and I am already at the point of "I really don't like how these look, but they will do for now and I can just overwrite the .png files later, and there's probably only a very tiny chance I'll ever get around to do it."

#hobbydev

I never really thought about what the architectural style would be for #IridiumMoons until I started planning out trim sheets for wall textures. But I always knew exactly what it would look like.
Cloud City from The Empire Strikes Back and Jabba's Palace and the Imperial Bunker are obvious examples as they are the whole reason I want to work in a visual medium in the first place.

But I also now realized the set designs of Ken Adam for James Bond (and Doctor Strangelove) were always in my mind.

And my first completed 3D model in Blender.

Took me 9 hours today, but the vast majority of it was learning how to do things I've never done before.

I am feeling really good about how this turned our and what I am planing for with #IridiumMoons.
You absolute can make a game with assets like this! 😄

#gamedev #indiedev #hobbydev #blender #b3d

Time for half-time analysis. How the six hours have been flying by...

I am still working on the model, but it's almost done. Should be finished for UV unwrapping in half an hour (I hope).

Aside from rigging and animating, I am feeling like I now pretty much have all the Blender skills that I will need for the kind of models I want to make for #IridiumMoons.

New Post: Who are you? And what do you do?

https://iridiummoons.com/2026/03/03/who-are-you-and-what-do-you-do/

Having grown tired with stories and gameplay about killing dozens or hundreds of enemies to collect treasures long ago, figuring out why a reasonably sane and stable person keeps ending up climbing into dangerous caves and facing deadly monsters has long been a challenge to me.

The Scout archetype might be a good fit for Iridium Moons, where monster killers and treasure hunters don't feel right.

#IridiumMoons #gamedev

Who are you? And what do you do?

Since I first started getting the idea in my head to create a fantastical world and stories of adventures that I could share with a wider audience beyond the pen and paper RPGs that I was running, the one biggest … Continue reading →

Iridium Moons

New Post: Villainy, Heroism, and Adventure Plots in the Oligarchy.

https://iridiummoons.com/2026/02/25/villainy-heroism-and-adventure-plots-in-the-oligarchy/

Some thoughts on stories in Iridium Moons that don't have to revolve around killing the villain in single combat.

#IridiumMoons

Villainy, Heroism, and Adventure Plots in the Oligarchy

I am a huge fan of Space Opera and Planetary Romance. However, I really don't care that much about big wars and huge battles and a big final duel in which the hero kills the villain to make everything right … Continue reading →

Iridium Moons

It's always a bit sad when my imagination keeps defaulting back to generic 2000s space opera RPG rulebook when I should envision #IridiumMoons more like Masters of the Universe, Flash Gordon, and Moebius.

The world of space fantasy needs so much more of that aesthetic and nobody's been really touching it for decades. Last few videogames that somehow evoked it were 30 years ago. So much more we can do with it now.