"Why is it that when animations cause clipping faces, it's always you three?"

My first thought when parenting a mesh with an armature was "This was easy. From the way I heard people talk about rigging, I thought this would take longer to learn then 20 minutes".

Four days later, I'm still working on it. And 90% of all the work is just this one joint. Because it has two axes of motion and four bones that all need to be consulted on everything.

#hobbydev #3Dmodeling

@VileLasagna This is what I should have done from the start. Save and close the character model and do experiments with the most simple object.
A hexagonal rod with a single joint. This really helps with getting an understanding what effects additional vertex loops and weight painting have.

(And I was right. Both bones have conflicting claims where a vertex should be. The vertex goes on a line between the two positions, with the weights pushing it from both directions.)

#hobbydev #3dmodeling

Not even an hour from "I know nothing about blender animation" to having a video of an animation.

There is still more stuff to know about making the texture painting and animation process both more elaborate and faster. But I think I now can do all the things in Blender that I need to make the assets for my Godot game.

#IridiumMoons #3Dmodeling #hobbydev

Well, this looks

... good? ๐Ÿคจ

How did that happen?!

I thought aside from animations, character models would be the hardest of all the assets to make for my game. But this just took me three hours after one day of learning the basics of how a character can be put together.

#3Dmodeling #hobbydev

Whoever did the character models for Metal Gear Solid 2 was right.

All low polygon character models I am able to find for reference have no ass.

If they end calling my game Butts in Space, so be it.

#hobbydev #3Dmodeling

Someone tell me how jank this is:

I want to make a low-poly lampshade, and at this level of detail, it can just be some triangular planes with no thickness.
If I want to have a texture on the inside and the outside, do I just duplicate the cone and flip the faces of one of them?

Probably should work. But is this the way to do it? ๐Ÿ˜…

#hobbydev #3dmodeling

Long weekend again, so time to try another 3D modeling marathon in Blockbench.

Can I model, texture, and rig a character and animate a walk cycle by Sunday evening? I have heard the concept of keyframes and I think I know what it means, but that's my full extend of knowledge about rigging and animation.

#IridiumMoons #gamedev #hobbydev

People talking about where to buy/host their domain for their next project...

Me:

#neocities #webdev #gamedev #hobbydev #solodev #fundev

It's lab time!

Let's relax from a bad day in the tech mines by voluntarily submitting ourselves to the tech mines. I have to once again adjust display side code in PETI which is never a misadventure and is always worth my time. Surely I will not come to regret this decision, technologically.

There's chiptune music.

https://twitch.tv/patcharcana

#smallstreamer #livestream #hobbydev #virtualpet #embeddeddev

PatchArcana - Twitch

[Virtual Pet Dev] | Illness Rendering and Testing

Twitch

Alright, this is the day of *cool* posts, so, here's another one.

Logistik works perfectly on Linux :)
Still have to do some little UX improvements for the steam deck such as ... a way to quit the game ๐Ÿ˜†, or gamepad support, but still great to see :)

#indiedev #indiegame #gamedev #solodev #hobbydev