Hooraaaay! I finished and released 1.1 of my project, NotSSG! #webdev #website #blog #sitebuilding #idk #hobbydev #blogging
https://scott2.neocities.org/blog/2026-03-14_notssg-1-1-full-cache-busting/
Hooraaaay! I finished and released 1.1 of my project, NotSSG! #webdev #website #blog #sitebuilding #idk #hobbydev #blogging
https://scott2.neocities.org/blog/2026-03-14_notssg-1-1-full-cache-busting/
If you could have any musicians (living or dead) contribute the music for the game you are working on, who would you choose? 🎶 🎮
(And perhaps name what kind of game it is.)
Well, I have a day to myself, and I've recently learned HTML file cache busting using JS *is* possible. Time to implement and make 1.1 of this so I (and other users of this) never have to worry about visitors having to F5 ever again! :D
The incredibly longevity of Half-Life for mods and Quake for custom maps always makes me think how cool it would be to have a generic Godot FPS template and low-fidelity asset library.
I think it would lower the barrier of entry massively when people can just download one package and start making maps right away, and then later get deeper into the weeds to add more mechanics and custom assets once ideas get more ambitious.
Announcing NotSSG 1.0. Build a site (or blog!) with just files. Update your layout once, all pages are updated! And many more features.
New Post: Ideas on Inventory, Equipment, Pickups, and Loadouts for Iridium Moons
https://iridiummoons.com/2026/02/10/ideas-on-inventory-equipment-pickups-and-loadouts/
Some hopefully somewhat coherent thoughts on getting the most out of equipment customization in an ImSim without having to deal with the busywork of vendor trash and crafting components.

For the last week, I was very seriously considering the option to make Iridium Moons not as a 3D ImSim, but instead going for an ASCII or tile-based 2D Mystery Dungeon approach inspired by Dwarf Fortress and Caves of Qud. … Continue reading →
Since watching the Mandalore Gaming video about Rogue, and following it up with some videos about Dwarf Fortress and Caves of Qud, I can't stop thinking about the potential of ASCII/Tile graphics for making big games with no resources (or experience).
I decided that I want to make a 3D first person ImSim instead of a 2D party based RPG because low-fidelity modelling seems so much easier than learning to draw sprites. But ASCII or monochrome tiles would be so much easier still.
If I could think of an engaging stealth mechanic, I am seriously tempted to try making a Roguelike-like ASCII game.
Are there any indie/hobby gamedev forums?
I feel it would be the perfect medium for that, as it allows for discussions to go over several days, people joining in at any point, and taking your time to go into as much detail with an explanation or suggestion as you want.