Got ask all the time about vertex animation #shaders, #glslViewer running on #blender3D it's so far the best workflow I have every made or use. You can go back and forth between editing your geometry, UVs & vertex color; and animating them on a #GLSL. Why? For vertex animation or generative vertex operations you relay a lot on geometry attributes. Did I told you comes with lygia.xyz ? This makes it a breeze to port the final asset and shader to webGL, Unity, CUDA, WSGL, you name it.



