Installing some Merveilles classics: #orca, #uxn and #glslViewer
Now porting to #glslViewer for a code-centric workflow.
Got ask all the time about vertex animation #shaders, #glslViewer running on #blender3D it's so far the best workflow I have every made or use. You can go back and forth between editing your geometry, UVs & vertex color; and animating them on a #GLSL. Why? For vertex animation or generative vertex operations you relay a lot on geometry attributes. Did I told you comes with lygia.xyz ? This makes it a breeze to port the final asset and shader to webGL, Unity, CUDA, WSGL, you name it.
Bringing my project #OpenLiDAR https://github.com/patriciogonzalezvivo/OpenLiDAR back to life for a field trip, and improving #glslViewer integration as #blender3d for rendering #pointcloud correctly
GitHub - patriciogonzalezvivo/OpenLiDAR: DIY 3D LiDAR Scanner

DIY 3D LiDAR Scanner. Contribute to patriciogonzalezvivo/OpenLiDAR development by creating an account on GitHub.

GitHub
Turning the oneiric factor on with some smoke and mirrors. When the engineering hat it's picked up by the technical are director one. Made w MiDAS, #GlslViewer and https://lygia.xyz
LYGIA Shader Library

GLSL/HLSL/WGSL/Metal/CUDA Shader library

LYGIA Shader Library
More one image2scene using MiDAS, #GlslViewer and https://lygia.xyz
LYGIA Shader Library

GLSL/HLSL/WGSL/Metal/CUDA Shader library

LYGIA Shader Library
Not bad real-time camera posses from a single image using MiDAS v3.1 + #glslViewer + #LYGIA

For those that are interested on compiling and running #GlslViewer as a #blender3D custom rendering engine. Here is a little tutorial on how to do it. #b3d

https://youtu.be/KZsvHWpk8MQ

Compiling GlslViewer as a Blender Addon

YouTube
Turns out that integrating you cutesy little toy engine (#glslViewer) to an industry titan like #blender3d
really pushes it to grow and rise for the occasion. Lot's of changes on VERA (my C++/OpenGL environment) and glslViewer. Thanks you #b3d #theWorkshop
Back at integrating #glslViewer into #blender3D! Preview rendering is almost 100%, the big missing is the font rendering... #b3d