Does anyone know it I can access a class_name global script from within a c# class when using Godot?
I have a global autoload from a my_global.gd file with a class_name of MyGlobal that is assigned to the global of "g".
I can get the node "/root/g" from within c# but I don't seem to be able to do something like GetNode<MyGlobal>("/root/g").
GDscript on the other hand has no problems instantiating my [GlobalClass] c# classes.
