Whoa. Via this article I learned that in 2024, indie games accounted for nearly half of all revenue generated on #Steam.

That's awesome.

Link to study: https://app.sensortower.com/vgi/assets/reports/VGI_Global_Indie_Games_Market_Report_2024.pdf

#VideoGames #IndieGames #GamesBusiness

"The expansion of the indie game market over the past decade has been largely of this variety. Week by week, genre by genre, it has accumulated territory, turning spaces that were abandoned as unprofitable by major publishers into thriving markets, or even expanding into entirely new genres and demographics. It's only in the past couple of years that the scale of what has been built has really become apparent. Only now, in hindsight, does the transition from a highly creative underground scene into a major commercial segment feel like it was inevitable and inexorable.”

#VideoGames #IndieGames #GamesBusiness https://www.gamesindustry.biz/indie-games-have-built-a-thriving-economy-in-territory-traditional-publishers-abandoned-or-ignored-opinion

Indie games have built a thriving economy in territory traditional publishers abandoned or ignored | Opinion

Godot's growth figures and Steam revenue data show that far from being a sideshow, indie gaming is a slow-burning revolution

GamesIndustry.biz
Gamespace 2026: Swiss Game Hub kündigt internationale Branchenkonferenz in Zürich an
Der Swiss Game Hub veranstaltet mit „Gamespace“ erstmals eine eigene internationale Branchenkonferenz.
https://xboxdev.com/gamespace-2026-swiss-game-hub-kuendigt-internationale-branchenkonferenz-in-zuerich-an/
#Entwicklung #Branchenkonferenz #GamePitches #GamesBusiness #GamesEntwicklung #Gamespace2026 #Networking #SchweizerGames #SwissGameHub #Zrich

The Video Game History Foundation has digitized the magazine Games Business. “Games Business was a bimonthly trade journal published by Imagine Media, covering the internal business of the game industry. The magazine was marketed specifically to game retailers and focused on business and marketing strategies and executive leadership. Each issue featured interviews with notable leaders in the […]

https://rbfirehose.com/2025/06/30/video-game-history-foundation-digitizes-games-business/

Publishing Agreement Analysis
https://indiegamepublishing.com/

> For developers, we aim to remove the challenge of reviewing a publishing agreement and trying to decide whether the terms are market standard or outliers.

#GameDev #GamesBusiness

Publishing Agreement Analysis

2025 Video Game Publishing Agreement Market Report. Survey of over 100 agreements and key deal points to understand current video game publishing landscape.

Some advertisement for a really good thing, as there are only 4 days left to apply for The Rabbit Indie Games Residency! 🐇

🗓 Deadline: Midnight, July 5 (Berlin time)

Join us for a fully funded residency in the serene German countryside. 🌳✨

What’s included:
✈️ Travel costs covered
💰 Pocket money
🍲 Delicious food
🏡 Comfortable accommodation
🎓 Workshops with industry experts
...and so much more!!!

Apply now 👇
#IndieGamedev #gamesbusiness

https://coconat-space.com/de/the-rabbit/

The Rabbit - Coconat

The Rabbit - Coconat

Coconat
Devolver Digital's marketing advice? Let the people play

Devolver Digital chief marketing officer Nigel Lowrie shares a few marketing tips and muses on the potential dangers of subscription services.

Anyone has some more info on this Banana thingy on Steam? Aren't the numbers nuts?
🍌

#gamesbusiness

https://steamdb.info/app/2923300/charts/

Banana Steam Charts

Steam player count for Banana is currently 818344 players live. Banana had an all-time peak of 884469 concurrent players on 18 June 2024.

SteamDB

Good article about the changes of games industry events after the pandemic: https://gameconferenceguide.substack.com/p/games-industry-events-are-in-full

TL;DR: Scroll all the way down for the summary. #gamesbusiness

Games industry events are in full bloom, or are they?

Game Conference Guide Insights - March 2023

GCG's Newsletter
When the market goes wild

Today's news of the acquisition by Embracer Group, combined with other news of crazy investments in new products that have not yet proved anything in the world, led me today to make a fairly radical reflection on my personal LinkedIn. Radical and certainly full of bias.

Paolo's Blog