It's a shame #unity is seemingly not doing a u-turn as of yet.

I would love to move to #godot or #stride3d but I would lose out on all the editor tools I've come to rely on to streamline developing.

I think once we see more 3rd party tooling being made that do the same sort of things as stuff like #odin #doozyui #finalik #feel etc I can see more people flocking to it.

Also would love to see a dependency injection system like #zenject that can work with nodes and #csharp classes easily

Fine tuning #FinalIK quadruped IK for smooth motion up and down steep slopes + a custom solution for spine bending as you turn - behind the scenes it's based on looking at an invisible ball that moves ahead of you.

>> https://youtu.be/TZzVlDd_GMI

#Wilderless #dragons #openworld #ipad #procgen

Wilderless dragon motion

YouTube