NimianLegends.com
Preparing the iPad beta for #Wilderless 2.3. Rivers are procedurally generated, forming naturally or user spawned. It's busy behind the scenes with run-time pathfinding, erosion, terrain carving, and dynamic vegetation and rock placement, all designed to look organic and untamed.
NimianLegends.com
Procedural Rivers 1.0 are finally done and I'm really happy with how they turned out. Coming soon as a free update to #Wilderless and #Meadowfell. Video recorded on an iPad Pro 2020.
NimianLegends.com
By moving river settings into Unity's Scriptable Objects, I can now use one evolving procedurally generated river system across three different games: sunny, pastoral #Meadowfell, haunting #GrimShiver, and #Wilderless❤️ #iPad #MadeWithUnity
NimianLegends.com