Stormy day #Wilderless
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Habe gerade ein #MobileGame entdeckt in das ich mich sofort verliebt habe. #Wilderless von #ProtoPop. Ein #Spiel völlig ohne Kämpfe, Quests oder überflüssige Interaktionen mit NPC's. Einfach friedlich eine wunderschöne Welt entdecken. Manchmal laufende Pilze streicheln. Man kann sich in viele Tiere verwandeln, inklusive Pummel-Drachen (kein offizieller Begriff sondern meine eigene liebevolle Bezeichnung). Dazu perfekt umgesetzter Gamepad-Support und als Tool für Benchmark-Tests lässt sich Wildeless dann auch noch benutzen. Die Screenshots zeigen Wilderless übrigens mit Niedrigen bis moderaten Grafikeinstellungen. JA, es sieht toll aus!
Procedural buildings are for #GrimShiver, but I think I'll also add them as toys in the #Wilderless games. This is my first test at using gizmos to change a house - just the width/length/height for now, and thinking which other variables to expose.
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Resting in the sand and sunshine of Doonia, one of the southern regions in my upcoming game #Wilderless: Dune Barrens - iOS, Android and Steam.
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Preparing the iPad beta for #Wilderless 2.3. Rivers are procedurally generated, forming naturally or user spawned. It's busy behind the scenes with run-time pathfinding, erosion, terrain carving, and dynamic vegetation and rock placement, all designed to look organic and untamed.

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Procedural Rivers 1.0 are finally done and I'm really happy with how they turned out. Coming soon as a free update to #Wilderless and #Meadowfell. Video recorded on an iPad Pro 2020.

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By moving river settings into Unity's Scriptable Objects, I can now use one evolving procedurally generated river system across three different games: sunny, pastoral #Meadowfell, haunting #GrimShiver, and #Wilderless❤️ #iPad #MadeWithUnity

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Just added splash effects to the procedural rivers. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action.
#Wilderless #IndieGame #iPad
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#Wilderless procedural rivers carve organically through forests. Dozens of settings let you shape flow, terrain carving, and try different water presets. Perfect for explorers who love natural open worlds.
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Rollerbots and Giant Baedils roam and rest along the riverbanks. In #Wilderless update 2.2, you can spawn rivers and wildlife anytime, so you can build your own tiny ecosystem or stumble upon moments like this naturally.
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