Designing cities for humans is fantastic.
https://reasonstobecheerful.world/the-city-where-traffic-fatalities-vanished/
The UI is not the experience. It is the visible layer of a much deeper interaction. A button can be perfectly aligned, a color palette harmonious, and the micro-interactions delightful—yet the experience can still fail if the flow doesn’t match how people think, decide, or act.
The number of "clicks" is irrelevant. Design for the sequence of thought, not the sequence of screens.
#ExperienceDesign #HumanCenteredDesign #DesignForHumans #Masto #CranfordTeague
🧵 2/2
The UI is not the experience. It is the visible layer of a much deeper interaction. A button can be perfectly aligned, a color palette harmonious, and the micro-interactions delightful—yet the experience can still fail if the flow doesn’t match how people think, decide, or act.
The number of "clicks" is irrelevant. Design for the sequence of thought, not the sequence of screens.
#ExperienceDesign #HumanCenteredDesign #DesignForHumans #Masto #JasonSpeaks
🧵 2/2
The UI is not the experience. It is the visible layer of a much deeper interaction. A button can be perfectly aligned, a color palette harmonious, and the micro-interactions delightful—yet the experience can still fail if the flow doesn’t match how people think, decide, or act.
The number of "clicks" is irrelevant. Design for the sequence of thought, not the sequence of screens.
#ExperienceDesign #HumanCenteredDesign #DesignForHumans #Masto #CranfordTeague
🧵 2/2
The UI is not the experience. It is the visible layer of a much deeper interaction. A button can be perfectly aligned, a color palette harmonious, and the micro-interactions delightful—yet the experience can still fail if the flow doesn’t match how people think, decide, or act.
The number of "clicks" is irrelevant. Design for the sequence of thought, not the sequence of screens.
#ExperienceDesign #HumanCenteredDesign #DesignForHumans #Masto #JasonSpeaks
🧵 2/2
The UI is not the experience. It is the visible layer of a much deeper interaction. A button can be perfectly aligned, a color palette harmonious, and the micro-interactions delightful—yet the experience can still fail if the flow doesn’t match how people think, decide, or act.
The number of "clicks" is irrelevant. Design for the sequence of thought, not the sequence of screens.
#ExperienceDesign #HumanCenteredDesign #DesignForHumans #Masto #CranfordTeague
🧵 2/2
The UI is not the experience. It is the visible layer of a much deeper interaction. A button can be perfectly aligned, a color palette harmonious, and the micro-interactions delightful—yet the experience can still fail if the flow doesn’t match how people think, decide, or act.
The number of "clicks" is irrelevant. Design for the sequence of thought, not the sequence of screens.
#ExperienceDesign #HumanCenteredDesign #DesignForHumans #Masto #JasonSpeaks
🧵 2/2
The UI is not the experience. It is the visible layer of a much deeper interaction. A button can be perfectly aligned, a color palette harmonious, and the micro-interactions delightful—yet the experience can still fail if the flow doesn’t match how people think, decide, or act.
The number of "clicks" is irrelevant. Design for the sequence of thought, not the sequence of screens.
#ExperienceDesign #HumanCenteredDesign #DesignForHumans #Masto #CranfordTeague
🧵 2/2
The UI is not the experience. It is the visible layer of a much deeper interaction. A button can be perfectly aligned, a color palette harmonious, and the micro-interactions delightful—yet the experience can still fail if the flow doesn’t match how people think, decide, or act.
The number of "clicks" is irrelevant. Design for the sequence of thought, not the sequence of screens.
#ExperienceDesign #HumanCenteredDesign #DesignForHumans #Masto #JasonSpeaks
🧵 2/2
Designing cities for humans is fantastic.
https://reasonstobecheerful.world/the-city-where-traffic-fatalities-vanished/