Last night, I wanted to show off my little dice rolling tool I made in Unity a few years ago. But I made it before switching to Linux, so all I had was a Windows build.

Now, apparently Unity on Windows defaults to DirectX 11. "No problem!" I thought, and installed DXVK. And then the penny dropped...

My laptop is so old, that it doesn't even support Vulkan properly.  

And I never noticed this, because I only ever ran DirectX 9 games through Gallium Nine.

Well, another reason to continue the conversion to Godot...

#Unity #Linux #Windows #DirectX #D3D11 #DXVK #Vulkan #Godot #UnityEngine #GodotEngine #Gallium #GalliumNine #Gallium9 #LinuxGaming #GamingOnLinux

DXVK project is making significant progress in implementing Direct3D 11 Over Vulkan.

Project started towards the end of 2017 for implementing Direct3D 11 over Vulkan.

Focus on improving the D3D11 Wine support is already beginning to run some titles!

--> https://www.phoronix.com/scan.php?page=news_item&px=DXVK-D3D11-Working-With-VLK
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#Direct3D #Linux #Vulkan #D3D11 #DXVK #development #Github

DXVK Is Making Significant Progress In Implementing Direct3D 11 Over Vulkan - Phoronix

Wine 3.0 (RC1) released.

Wine is one possibility to run programs made only for the OS that must not be named.

Direct3D 11.0 is now enabled by default on AMD and Intel graphics processors!

The D3D11 support in Wine still isn't completely baked, but it's working for several Direct3D 11 games like Deus Ex: Human Revolution, Prey 2017, Crysis 2 and Witcher 3 to now enjoy under Linux.

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https://www.phoronix.com/scan.php?page=news_item&px=Wine-3.0-RC1-Released

#Wine #emulation #Direct3D #D3D11 #Linux #AMD #Intel https://linuxrocks.online/media/LEWQ0BaiVsO1-3bwHkc