Seriously, this "stupid autocomplete that just predicts tokens" understands and explains AppKit and Core Animation better than probably most iOS devs would… that's good enough for me ¯\_(ツ)_/¯
Seriously, this "stupid autocomplete that just predicts tokens" understands and explains AppKit and Core Animation better than probably most iOS devs would… that's good enough for me ¯\_(ツ)_/¯
In this context I'm getting more and more annoyed to read this AI bullshit.
https://medium.com/@ios_guru/core-animation-and-catransition-for-creating-transitions-c37039d3c5e3
I finally found a reason to use my scrolling marquee that I made for Music Widget, QuickTune, etc. etc. for an iOS app...
My PDX Transit SwiftUI re-write!!! Check it out:
(still a work in progress but you get the idea!)
I wrote the scrolling marquee using Core Animation for my apps but a while back, I found some issues where the text would look blurry on non-retina displays.
Unfortunately I found a few more cases (still happening a lot less than before), but finally found the issue and fixed it.
The top image has the blurry text (in the titlebar), and the bottom image has it fixed. 🛠️😄
Text now appears super sharp on non-retina displays and have yet to see a blurry example.
I just posted a sample project to GitHub which has the code I wrote for the Brushed Metal background in QuickTune.
It seems performant but I am probably not the best in determining if it is at its most performant. Seems good though.
This is done in Core Animation layers & good for both 1x and 2x displays.
I hope to see more Brushed Metal interfaces soon 😉
https://github.com/marioaguzman/BrushedMetalBackground
#MacOSX #macOS #Mac #Aqua #BrushedMetal #Interface #AppKit #CoreAnimation
Using matchedGeometryEffect to Create View Animation in iOS 14
#iOS #Programming #CoreAnimation
https://www.appcoda.com/matchedgeometryeffect/