FreeTimeGS

This paper aims to address the challenge of reconstructing volumetric videos with fast and complex motions from multi-view RGB videos.

🚀 just uploaded (links in reply): Drawing Heighway’s Dragon - Part 4 - Interactive and Animated Dragon Creation #scala #functional_programming #computer_graphics
🚀 just uploaded: https://fpilluminated.org/deck/260 Drawing Heighway’s Dragon - Part 3 - Simplification Through Separation of Concerns - Rotation Without Matrix Multiplication #scala #functional_programming #computer_graphics
Drawing Heighway’s Dragon - Part 3 - Simplification Through Separation of Concerns - Rotation Without Matrix Multiplication

🚀 just uploaded: Drawing Heighway’s Dragon - Part 2 - Recursive Function Simplification - From 2^n Recursive Invocations To n Tail-Recursive Invocations Exploiting Self-Similarity

fpilluminated.org/deck/257

#scala #functional_programming #computer_graphics

⬆️ 👀 @neauoire @raph This page has even big PS code chunks in it! 🍪 Not using Cornu spirals, but cool to see PS in the wild.

#stack #RPN #ProgLang #Postscript #computer_graphics #FontDesign

MIMO

This paper targets to mimicking anyone anywhere with complex motions and object interactions.

SED Saclay : Veille

LoG

This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution.