Contemplating how difficult/easy it is to design clothing, in cases where the avatar is set with blendshapes (for in-game body sliders)

In other words, while I understand how to model and texture garments around an avatar's "nude" body..... what I dont know is how one makes thier texture account for when that garment grows/shrinks in places (from moving the aloders up anx down in game)

When compared with the usual femme bodytype/proportions that avatars (usually) have....my character's proportions are usually wider hipped, smaller chest, a bit of a gut and a sizeable ass.

#VRChat #AvatarCreation #Blender #3DModeling #unity3d #Blendshapes

ろてじん (@rotejin)

오리지널 캐릭터의 PNGTuber용 표정 차분(다양한 표정 이미지)을 빠르게 만들 수 있는 EasyPNGTuber 프로그램의 조작 방법과 조정 절차를 소개하는 안내 기사입니다. VTuber/PNGTuber 제작 워크플로우에 유용한 툴 가이드입니다.

https://x.com/rotejin/status/2017590260214206842

#easypngtuber #pngtuber #vtuber #avatarcreation #aitool

ろてじん (@rotejin) on X

オリジナルキャラのPNGTuberの表情差分をすぐ作れる(EasyPNGTuber)プログラム操作方法と調整の手順|ろてじん https://t.co/tgrDJMOKpS

X (formerly Twitter)
Netflix acquires gaming avatar maker Ready Player Me | TechCrunch

The gaming startup will allow Netflix subscribers to create avatars that can extend across gaming titles.

TechCrunch

Curious if there any guides for how one can modify the sculpt of a *rigged* 3D model. I can guess that modifying a rigged and textured model will require some care after the sculpt has been tweaked:
*Check weights on rig, esp in the areas you changed
* Retexture model
*Check shape keys?

#Blender #Modeling #Rigging #AvatarCreation