@zeank What??!! 🤯
But why ???
@zeank What??!! 🤯
But why ???
Crisis! No one around for squeezy hug

An autistic woman has been left in a state of emergency after no one was around to hug her until her eyes popped out of her head, according to sources. Merve Öztürk, 34, reportedly experienced a wave of overwhelm while trying to defrost her freezer,...
[P] I won't lay the blame entirely at the feet of Guild Wars 3 for how it looks. Unreal Engine 5 actively encourages the genAI slop aesthetic with its defaults (that most don't know how to change). There was a massive body of tutorials, guides, and materials out there for UE4—thst Epic deleted to pump UE5—and UE5 has none of tbat. The only exception was CrossWorlds where the devs infamously turned every UE5 "feature" off.
#psychology #actuallyautistic #videogames #gamedev #gamedesign #art
[P] I swear the slop aesthetic, where they try really hard to mimic the look of AI slop, is a big part of the reason why the games industry is failing. It's SO important now for devs, even the tiniest of indie devs, to have PROPER artists on tbeir teams. And they need to make sure that those artists don't use genAI "tools." Having an artistic voice, even if it's just a silly one like Little Gator Game's, is necessary.
#psychology #actuallyautistic #videogames #gamedev #art #guildwars3
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[P] If you're going to follow GW2? You have to at least match that art style. I mean, the writing atill isn't there, that hilariously mealy-mouthed line of "I can't pwomise you safety, but I pwomise you adventure! And I won't bore you with the details." was core ArenaNet bland. It was on bland for them. But the thing is? Their art now matches their writing. This bland, soulless slop aesthetic with no personality.
#psychology #actuallyautistic #videogames #gamedev #art #guildwars3
-5
[P] Sometime in late Living World's fourth season (LWS4), it became clear that they lost a lot of talented people. The fun jumping puzzles were gone, and worse, the art wss gone too. I know that the theory of the time wss that all the talented people had left for GW3. I mean, it was a valid notion to explain why what quality was there just fell off a damn cliff after LWS4. But seeing GW3's trailer? That notion was wrong.
#psychology #actuallyautistic #videogames #gamedev #art #guildwars3
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[P] I mean, outside of jumping puzzles? The gameplay was dull too. It was that art that really left a strong impression. The combat was floaty, relied too mich on die-rolls, and it wasn't fun. I had the most fun in Path of Fire, exploring with a teleporting dog. But the jumping puzzles, while good(!), didn't carry that experience on their own. So much of it was seeing how places looked, it was like wandering in concept art.
#psychology #actuallyautistic #videogames #gamedev #art #guildwars3
-3
[P] It's a meme at this point how tremendously average and forgettable ArenaNet's writing is. It's just so utterly milquetoast and fillter, it got so bad that they tried relying on badly-written atrocity for shock value. I'd seen '80s toy advert cartoons with more heart and depth. So, it wasn't the flaccid writing. It was the ART. It had a striming visual personality with that stylised, painterly approach.
#psychology #actuallyautistic #videogames #gamedev #art #guildwars3
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