A lot of time passed since my last Screenshot Saturday, but today I got something exciting to share.
Here the first version of the in-game editor for my game @99managers that allows to customize leagues, teams and players in every aspect!
A lot of time passed since my last Screenshot Saturday, but today I got something exciting to share.
Here the first version of the in-game editor for my game @99managers that allows to customize leagues, teams and players in every aspect!
Devlog February 2026
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This month brought a new logo, Godot 4.6 and some major announcements!
The next version will finally have referees! The video also shows the new simple match graphics settings, that use simple colored dots.
The first patch this year brings a new logo for the game!
Another major change is the new simple match graphics, that make players simple colored dots.
Enjoy!
Today at 19:00 GMT a free Steam key for 99Managers Futsal Edition will be posted here!
The last character will be missing and the first one to guess the right letter/number will get a free copy of the game.
Other keys will be posted on Discord, Reddit and Matrix. You can find all links on 99managers.org
Devlog December 2025
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After a new year holiday break, I'm back!
My first year as full time solo game developer is over and it was great. The game was released as Early Access and I sold over 100 copies on Steam.
The game is now 30% off to celebrate the Sports Fest on Steam!
https://store.steampowered.com/app/3334770/99Managers_Futsal_Edition/
v0.5.4
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v0.5.4 brings a lot of improvements to transfers and match engine, once again. Now you can negotiate contracts with players and it is not possible to easily buy the best players.
My game @99managers participates for the first time at Games in Italy Steam sale!
I did not know that games like Ride, MotoGP and Sebastian Loebb Rally are made in Italy, cool!
https://store.steampowered.com/curator/40319802/sale/gamesinitaly2025
Devlog November 2025
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This month the game was finally released on Steam as Early Access on 7th of November! It was a historical moment for me, to release my first commercial game...