Zach Capalbo

0 Followers
254 Following
46 Posts
(he/him) Software Engineer, Banjo player
Playing with #WebXR and #VRArt
Websitehttps://zachcapalbo.com
VARTISTEhttps://vartiste.xyz

Damn, of course I can use the @[email protected] inspector... in #VR!

Somehow I never thought about that but it's a pretty neat way to adjust things that are otherwise not manipulable. If you also have a keyboard⌨️ pretty convenient to change component values too!👌

#WebXR😎🔁

MichelA.I-ngelo

I have been waiting SO long for this, OpenXR passthrough on SteamVR! 🤩

Here's a quick demo of the plugin working with
@openbrushapp

Excellent work by Rectus! Grab the plugin from their GitHub. It's open source! ❤https://github.com/Rectus/openxr-steamvr-passthrough #openxr #steamvr #openbrush

GitHub - Rectus/openxr-steamvr-passthrough: OpenXR API Layer for SteamVR camera passthrough

OpenXR API Layer for SteamVR camera passthrough. Contribute to Rectus/openxr-steamvr-passthrough development by creating an account on GitHub.

GitHub
Finally put time into refactoring the first interior mapping shader. Here's a basic example with tiling & offset. It uses tangent space & cube maps. Tried my best to comment as much as I understood of the code 4 learners.
Code&Demo
https://sketchpunklabs.github.io/materials/
#threejs #glsl #shader
Materials

17 new assets are now available for download on ambientCG.

https://zpr.io/Psq4RPzSXJrZ

Search Results on ambientCG

Free materials never looked this good! Get 1000+ PBR materials and textures for free under the Public Domain license.

I have new follows since jumping onto mastodon. You see me lately spending time on shaders & mapping stuff but my main passion project is an IK Animation System for the web. Hopefully after I manage to finish modelling MsCosplay I'll have incentive to continue work on the project as I'll like to make her walk around on all these lovely maps & maybe after many many years finally make a webgl game from scratch 😪

https://github.com/sketchpunklabs/ossos

GitHub - sketchpunklabs/ossos: Webbased Character Animation System

Webbased Character Animation System. Contribute to sketchpunklabs/ossos development by creating an account on GitHub.

GitHub
Really excited to see another #trans and #GenderAffirmingCare sanctuary bill, this time in #Illinois. Thanks Sen. Simmons! Nice to see good news for a change. 🫶
https://www.ilga.gov/legislation/BillStatus.asp?DocNum=4245&GAID=16&DocTypeID=SB&SessionID=110&GA=102
Illinois General Assembly - Bill Status for SB4245

Bill Status - Illinois General Assembly

@apq no worries if not, but if you'd ever be interested in help adding .glb downloads for the light sources and materials (I assume these are generated on the fly?), I'd be glad to help!
Three.js is now also available in the Engine dropdown on https://physicallybased.info/ so you can see values relevant only to Three.js #threejs #webgl #rendering
Physically Based - The PBR values database

A database of physically based values for CG artists

Physically Based

The kids and I made t-shirts with fabric markers. I have photos of the kids' shirts, but none without their faces and I'm not comfortable sharing those on the public internet before they can make that choice for themselves.

But here is mine! It was fun and cheap!