Damn, of course I can use the @[email protected] inspector... in #VR!

Somehow I never thought about that but it's a pretty neat way to adjust things that are otherwise not manipulable. If you also have a keyboard⌨️ pretty convenient to change component values too!πŸ‘Œ

#WebXRπŸ˜ŽπŸ”

Seconds to add in my scaffolding :

<a-text target value="jxr AFRAME.scenes[0].components.inspector.openInspector()" position="0 1.25 -0.2" scale="0.1 0.1 0.1"></a-text>

For customization of the inspector itself see https://github.com/aframevr/aframe-inspector
GitHub - aframevr/aframe-inspector: Visual inspector tool for A-Frame. Hit *<ctrl> + <alt> + i* on any A-Frame scene.

:mag: Visual inspector tool for A-Frame. Hit *<ctrl> + <alt> + i* on any A-Frame scene. - GitHub - aframevr/aframe-inspector: Visual inspector tool for A-Frame. Hit *<ctrl> + <...

GitHub

Note to self : if you showcase something, the outcome between BEFORE and AFTER needs to be striking, like something HUUUUUUUGE.

Not ... moving something, then moving it back, then voila.

I'm sorry people, communication is hard, I'll improve, I promise!πŸ˜…

@utopiah well I'll be damned someone using the Aframe Inspector in VR..that is thinking out of the box! πŸ˜‚