72 Followers
145 Following
176 Posts
CTO, ex-Solutions Architect at AWS for Games. I talk about psychology of the player, game development, game services and game servers. Opinions are my own and not the views of my employer
websitehttps://christomanos.me
Turns out building a multiplayer browser game is the easy part. Getting anyone to play it is the actual game. Still very rough but let me know if I’m on the right track https://polygo.io #webgames #gamedev
PolyGo - Real-Time Multiplayer Territory Game

Kick the ball, draw trails, and capture territory in this fast-paced multiplayer game. Play with friends on mobile or desktop.

PolyGo
I'm creating a discord server, Responsible Fun, for those who are working or interested in working in the betting and gaming industry (gambling). Still in its infancy (empty) but happy to have a chat there if you are interested. I have more than 10 years working in the industry so happy to share insights as well. Add suggestions to the suggestions channel https://discord.gg/c5gAZBmk #betting #igaming #gambling
Join the Responsible Fun Discord Server!

Responsible Fun: Driving innovation & integrity in igaming/sportsbetting. Explore cutting-edge tech while championing et | 1 members

Discord

... 35 years later, and I'm still in awe of what the achieved, back then. :)

This is *how* they did it! :)

https://codetapper.com/amiga/sprite-tricks/shadow-of-the-beast/

#gamedev #amiga #retrocomputing

Shadow of the Beast

When the Reflections team produced Shadow of the Beast for Psygnosis, it was one of the first jaw-droppingly beautiful Amiga games that still looks great today. Sprites were heavily re-used on the screen, along with priority changes to make them appear above and below various layers.

Codetapper's Amiga Site
How do you analyze reviews from players? I know that steam has analytics but it won't give you the insights from a review. What is this review talking about for example. Is it performance issues? Is it graphics? multiplayer? How do you know what to improve. Do you read each review one by one? #game #analytics

Happy 30th birthday to Doom!

So lets celebrate all the random crap we've managed to get it running on.

Top picks include:
1. A pregnancy test
2. A calculator powered by old potatoes
3. An ATM (cashpoint)

Truly testaments to human ingenuity!

Here's to another 30 years of porting doom to everything under the sun🥂

#DOOM

TIL: you can have multiple email accounts in gmail if you use the "+" symbol so you don't need multiple gmail accounts. for example, [email protected], [email protected] #gmail #tip
If you use Unreal Engine for game development, what are the top 5 features or improvements you would like to see added to the engine? #unreal #engine

Everyone gots this syndrom

#gamedev

Holy _shit_ this paper, and the insight behind it.

You know how every receiver is also a transmitter, _well_: every text predictor is also text compressor, and vice-versa.

You can outperform massive neural networks running millions of parameters, with a few lines of python and a novel application of _gzip_.

https://aclanthology.org/2023.findings-acl.426/

“Low-Resource” Text Classification: A Parameter-Free Classification Method with Compressors

Zhiying Jiang, Matthew Yang, Mikhail Tsirlin, Raphael Tang, Yiqin Dai, Jimmy Lin. Findings of the Association for Computational Linguistics: ACL 2023. 2023.

ACL Anthology
apes.io

Drop into an “endless royale” armed with terrible ape magic in APES.IO. Collect ancient artifacts and craft one-of-a-kind magical weapons.