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I will be at #godotcon in Amsterdam on April 23rd and 24th. Really looking forward to meeting like-minded people there again. #godotengine #godot #godotrust
https://conference.godotengine.org/2026/
GodotCon 2026

GodotCon Amsterdam April 23-24

RE: https://mastodon.gamedev.place/@GodotRust/116303552616984244

Yarwin and @bromeon put significant effort into polishing this 0.5 release of godot-rust!

Please also share this with others that you think might be interested in these changes.

I have already completed the implementation:

[Expose VoxelGI bake progress via signals #116600](https://github.com/godotengine/godot/pull/116600)

[Allow baking VoxelGI nodes off the main-thread #116833](https://github.com/godotengine/godot/pull/116833)

**If you are interested in these changes, please give a thumbs-up to both the proposals and the pull requests.** The maintainers already told me that they will most likely only merge if other people express interest in this.

Recently I created a Godot proposal to change `VoxelGI` nodes so they can use a sub-thread to bake their `VoxelGIData`. This allows baking more than one `VoxelGI` node at once, but also to observe the progress and show it in a progress bar.

https://github.com/godotengine/godot-proposals/issues/14243

I also created a proposal to expose the bake progress via signals; it is currently not visible to non-engine code.

https://github.com/godotengine/godot-proposals/issues/14242

**If you are interested in these changes, please give a thumbs-up to both the proposals.**

Allow baking VoxelGI nodes off the main-thread · Issue #14243 · godotengine/godot-proposals

Problem or limitation VoxelGI::bake runs and blocks the main thread. This makes it impossible to bake nodes without a visible freeze as well as baking multiple nodes in parallel. Most modern machin...

GitHub
@epage the latest clap release has an entirely blank change log. Such releases always look suspicious, but from reviewing the commits that are part of this release, it looks like only documentation was changed. Perhaps a sentence or two can be added that explains the purpose of this release?
The recording of my #FOSDEM2026 talk, "Async Rust in Godot 4" https://fosdem.org/2026/schedule/event/ED3EWJ-rust-godot4-async/ is now available. #Godot @GodotRust
FOSDEM 2026 - Async Rust in Godot 4: Leveraging the engine as a runtime

@kenney have you already considered creating an indoors variant of the roguelike modern city pack?
The fact that you can follow the president of the United States (@[email protected]) from your Mastodon account instead of being forced to have an X or Threads account for it is a huge W in my book. Of course our team is fully available to help if they'd want to set up Mastodon on whitehouse.gov. I believe governments should not rely on 3rd party platforms to connect with their constituents.

🎇 This has been a great year for Rust in the Godot ecosystem. Close collaboration with the GDExtension team allowed us to implement tons of new features in idiomatic ways.

🚏 Important milestones in our 2023 recap:
https://godot-rust.github.io/dev/godot-rust-2023-review

Happy New Year!

godot-rust: Rust bindings for the Godot game engine