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Rust bindings for the Godot game engine.

Maintained by @bromeon

Websitehttps://godot-rust.github.io
GitHubhttps://github.com/godot-rust/gdext

my entry for the winter game jam 2025 is out  

if you ever wanted to be a cute penguin, and or learn to ice skate, this game will fulfill you your power fantasy  

boosts welcome!  

https://carrotgamescorp.itch.io/iced-heist-wgj25

Iced Heist [WGJ25] by Carrot Games

WGJ25 Game Jam Entry: You're a penguin, you're on ice skates and you must steal the package

itch.io

Looking back on 2025: typed signals, async/await and many godot-rust games!

Happy new year everyone!๐ŸŽ†
https://godot-rust.github.io/dev/godot-rust-2025-review

2025 in Review: A growing ecosystem

godot-rust

Blocky Ball OT is live on Steam, iOS, and Android! Built with @godotengine and @GodotRust ! Here are the links to download:

Steam: https://store.steampowered.com/app/3181870/Blocky_Ball_OT

iOS: https://apps.apple.com/us/app/blocky-ball-ot/id6636555432

Android: https://play.google.com/store/apps/details?id=com.langestudios.blockyballot&hl=en-US

Can't wait to play with you!

Ever wondered what games are made with godot-rust?

We now have a page showcasing some in-development and released projects: https://godot-rust.github.io/book/ecosystem/games.html

Some of them, like Stickyban here, can be played directly on the web!

godot-rust v0.4 released!

Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!

https://godot-rust.github.io/dev/september-2025-update

2025 in Review: A growing ecosystem

godot-rust

๐Ÿš€ godot-rust 0.3 is out!

Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.

You can now also await signals, effectively introducing async tasks into Rust.

And much more!
https://godot-rust.github.io/dev/may-2025-update

2025 in Review: A growing ecosystem

godot-rust

so, for the past few weeks I've been working on something a little different from my usual gamedev ^^

it's a story, a long one. it is about (programming) language design, but also about me, and also about my opinions. and in some sense you could also say it is about Rust, but also about that time I decided it wasn't enough and I set out to build my own programming language. it is also about mental health, and maybe even capitalism.

anyway, I hope you'll enjoy this one  I had a lot of fun writing so many words into an HTML document, it's my first time blogging, after all!

 boosts are very welcome  

https://blog.celes42.com/the_language_that_never_was.html

The Language That Never Was | Celes' Ramblings

๐ŸŒป v0.2.4

- Significant improvement for registered doc comments, including emulated lists
- Speed up packed array creation by up to 63ร—
- Methods with more intuitive and godot-faithful names (Basis, Quaternion)

Changelog: https://github.com/godot-rust/gdext/blob/master/Changelog.md#v024

gdext/Changelog.md at master ยท godot-rust/gdext

Rust bindings for Godot 4. Contribute to godot-rust/gdext development by creating an account on GitHub.

GitHub

๐Ÿš„ v0.2.3

- Improves DynGd (Var, Export, associated types)
- More consistent bounding boxes API
- Bugfixes and docs

Soon we can begin work on v0.3, with new signal API as a highlight!

Changelog in https://github.com/godot-rust/gdext/blob/master/Changelog.md#v023

gdext/Changelog.md at master ยท godot-rust/gdext

Rust bindings for Godot 4. Contribute to godot-rust/gdext development by creating an account on GitHub.

GitHub

To honor the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types.

Check out the latest devlog post for a review of 2024!

Happy new year everyone :)

https://godot-rust.github.io/dev/godot-rust-2024-review

2025 in Review: A growing ecosystem

godot-rust