https://conference.godotengine.org/2026/
| GitHub | https://github.com/TitanNano |
| Lemmy | https://vger.social/u/TitanNano |
RE: https://mastodon.gamedev.place/@GodotRust/116303552616984244
Yarwin and @bromeon put significant effort into polishing this 0.5 release of godot-rust!
I have already completed the implementation:
[Expose VoxelGI bake progress via signals #116600](https://github.com/godotengine/godot/pull/116600)
[Allow baking VoxelGI nodes off the main-thread #116833](https://github.com/godotengine/godot/pull/116833)
**If you are interested in these changes, please give a thumbs-up to both the proposals and the pull requests.** The maintainers already told me that they will most likely only merge if other people express interest in this.
Recently I created a Godot proposal to change `VoxelGI` nodes so they can use a sub-thread to bake their `VoxelGIData`. This allows baking more than one `VoxelGI` node at once, but also to observe the progress and show it in a progress bar.
https://github.com/godotengine/godot-proposals/issues/14243
I also created a proposal to expose the bake progress via signals; it is currently not visible to non-engine code.
https://github.com/godotengine/godot-proposals/issues/14242
**If you are interested in these changes, please give a thumbs-up to both the proposals.**