Testing out my custom #Bazzite version with #COSMIC
(Giant mess, you can check it out here: https://github.com/sungsphinx/bazzite, feel free to make a PR :])
dumbass
"sometimes" i shitpost
Time Zone: Greenwich Mean Time
| Website | https://sungsphinx.codeberg.page |
| Codeberg | https://codeberg.org/sungsphinx |
| Keyoxide | https://keyoxide.org/dreed4470@proton.me |
| GitHub | https://github.com/sungsphinx |
Still needs some work, but I have gotten a lot further now.
Some new stuff:
- Vapor and VGUI2 colour schemes (wallpaper switches too using ujust)
- Return to Gaming Mode shortcut on the dock
- gamescope-session and locking stuff works now
- Pre-installed Flatpaks now show in the store (uses a workaround which reinstalls the Flatpaks as the user instead of the system)
- GTK3/4 (& libadwaita) apps are styled out of the box
Testing out my custom #Bazzite version with #COSMIC
(Giant mess, you can check it out here: https://github.com/sungsphinx/bazzite, feel free to make a PR :])
#GNOME #Software #Flatpak shenanigans because I'm bored and the existing manifest (https://gitlab.gnome.org/GNOME/gnome-software/-/blob/main/contrib/org.gnome.SoftwareDevel.json) hasn't been touched in a year...
Things I wanna test (right now):
- System Updates/Offline Update
Some things I have tested:
- Installing Flatpaks (desktop entries don't link to` /usr/bin/flatpak` or `/app/bin/flatpak`, just `flatpak`)
- Enabling/Disabling Fedora/DNF repos
Issues noticed:
- You can't open Flatpak apps from Software
- ?
The magical Chromium `:D`
man I am the best at naming stuff...
Ok, so I'm a few days late, but I have been using my new OnePlus 6 with #GNOME Shell mobile and #postmarketOS, aside from a few issues (the camera not working, but that's being worked on, GPS not really working, weird "Headphones" and "Earpiece" outputs showing, GNOME being a bit laggy, mobile data randomly stops), I have switched my SIM card over and it surprisingly hasn't been too bad.
Maybe I'll try #KDE #Plasma Mobile soon as well :D
- Written from my OnePlus 6
So, I finally got the clicker mode in rust working for Doggo 😪️
@FineFindus Suggested a method, but I ended up using a different one (I swear this has taken more than a few hours 💀️), using this stuff:
`use std::sync::atomic::{AtomicUsize, Ordering};`
`pub count: AtomicUsize,`
```
count.fetch_add(1, Ordering::SeqCst);
println!("{}", count.load(Ordering::SeqCst));
let clicksstring = format!("{} Clicks", count.load(Ordering::SeqCst));
```
After trial and error, I have css & resources (icons, etc.) working in the Doggo Rust port :D... still have a long way though :C