They removed EFTA01250883 #Epsteinfiles
Found this yesterday, took a screenshot. Today, it is no longer available. To top it off, the index for dataset 9 stops at EFTA00866527.
Father; Software Engineer; Security Nerd
Neutral Good; #ActuallyAutistic; He/Him
Paying attention, and pissed off.
The deeper I delve, the more I learn that my version of "normal" is not like anyone's around me.
Currently teaching myself pretty much everything I can find about #Blender3d, animation, game dev, video production, and other related subjects. When I'm not doing that, I'm usually reading or asleep.
I like to go out and pretend to socialize occasionally.
| Blog (FWIW) | https://stephen.czetty.net/ |
| Github | https://github.com/stephen-czetty |
They removed EFTA01250883 #Epsteinfiles
Found this yesterday, took a screenshot. Today, it is no longer available. To top it off, the index for dataset 9 stops at EFTA00866527.
Woke up this morning to check on the script I had running to download Data Set 9 of the #Epsteinfiles
Discovered that after index page 6411, ETFA00866527, every page starts over at ETFA00039025.
It seems files are still there, but the index is broken. So, anything in the non-indexed range will not be easy for people to find.
https://www.justice.gov/epstein/doj-disclosures/data-set-9-files?page=6410
Trying to download the #EpsteinFiles since they removed the .zip files, and getting rate limited.
Managed to snag data set 11 in zip form, got a corrupted data set 10, and data set 9 didn't have the option to download the .zip. Now none of the three new sets have a .zip option. They don't want us to have these.
Hi everybody, here's my #introduction post!
I have been a software developer for many years now, focusing mostly on enterprise software in C# and occasionaly other languages. I've been wanting to do something different for some time now, and I've been teaching myself #GameDevelopment in #Unreal and #C++. I haven't touched C++ since my college years, so there's a lot to (re)learn there.
Recently, I've started a hobby project I'm calling Mayday. Using everything I've learned so far as a starting point, I'm hoping to someday have a complete story-driven game. Planning on building everything custom, just for the challenge, including character models and animation using #blender3d, and maybe even a soundtrack in #strudel.
I have been posting edited videos of my progress on Youtube. I consider this a soft launch as I figure out my style and learn how to edit videos efficiently, and I don't ever expect a huge following anyway, but it's here if you're curious: https://www.youtube.com/@brokenclockworkshop
I'll be posting stuff here as soon as I figure out what to post. In a way, this account is yet another part of the challenge. Wish me luck, I may have bitten off more than I can chew. 🤪

This is a soft launch for now, as I work out my style, format, learn to edit video, and re-learn C++. Bear with me if you're an early subscriber! Nerd out with me as I build an Unreal game in C++ from scratch. Before the tutorials and similar that I consumed prior to starting this channel, I hadn't touched C++ since the 1990's. Lots to learn, even if I retained 100% of my knowledge from then! I intend to build character models and game assets in blender, those will be part of this project too. Might even get into some music creation, I'm not sure about that yet. This is the story of my Renaissance.
90% of my interactions lately have been 90% waiting for the other party to get to the point.
Or, conversely, the other party complaining that I started with the point.