@solodeveling

8 Followers
8 Following
21 Posts
Pre-alpha build #2 is live! Thanks for the feedback, testers! The top wish was fulfilled: A 'Roanoke' scenario is here! Explore the lost colony's fate. Took a lot of work, but worth it. Next step: polishing and bug-fixing. Stay tuned! #solodev #gamedev #Unity #Blender #gamedev #prealpha
Thanks for the love from my first pre-alpha testers! Implementing Scenarios & revamping the Main Menu is next on my to-do list. Can't wait to see you all play the next pre-alpha build coming end of this week, with the first story-driven scenario in place! #gamedev #Blender #Unity #SoloDev #PreAlpha
Just shared an early Pre-Alpha build (Win/Linux) with a select few! Feeling nervous, hoping for constructive feedback. Can I take the heat? Reality check incoming... Wish me luck! Hit me up if you feel brave enough to also give it go ;) #solodev #gamedev #unity #blender #nervous
Just back from hiding in my cave. New dev update: Accessibility features, achievements, multilingual support & Mod support! #solodev #gamedev #unity #blender
Just added dynamic weather to my project! From sunny skies to torrential rains & devastating hurricanes! I want the world to feel alive :) Of course, the weather also has impact on your settlements! #solodev #gamedev #unity #blender3d
World gen fail! 60 commits down the drain. Lesson learned: use a dev branch to test crazy ideas. Have a look at things that went bonkers: floating outposts, pixelated islands, and some wonky mesh parts. Anyone need a stress relief screenshot? #solodev #gamedev #unity
Just spent my weekend tweaking the Terrain Generator... not exactly the results I was hoping for. Bug with water depths, weird island edges & leftover flats :| #solodev #gamedev #unity
Update time! SFX system is up and running, even if it's not perfect yet - I still need to wire it to a lot of events that are supposed to trigger a sound. On an unrelated note, I added customizable event triggers for pause/slowdown - players can now control their game pace and what's important enough to hit the breaks :) #solodev #gamedev #unity #sfx #music
Adding sound effects & music is crucial, but I just realized I forgot the SFX subsystem - completely . Back to the drawing board! Anyone have any good resources or creation tips to share? Need 350+ more sounds on top of coding an SFXManager class :> #solodev #gamedev #unity #music #sfx
Just found my happy place: randomly generated island bays! Over-scaling can lead to some sweet surprises. Anyone else excited for the relaxing getaway? #solodev #gamedev #unity #blender