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I enjoy learning about all things technology and accessibility!
I'm a Blind tech educator but this is my first game design! If you support Blind or low-vision learners, please consider sharing the retro audio Space Invaders game i built with Gemini and @Marconius — you can play with any screen reader, right in the browser. I wanted to build something with a simple interface and a progressively hard game mechanic so it would be fun for tech novices and for me. The game is free and open-source and we welcome your feedback. https://marconius.com/fun/audioInvaders/
Audio Invaders

An accessible audio-based Space Invaders game created by Chancey Fleet and Marco Salsiccia.

There's a cool-sounding app for runners. Free to try, great reviews, everything. I grabbed it. You all know where this is going... I'm stuck on the screen where I have to select my birthday because the UI isn't accessible. It won't even work with screen recognition. Did Apple's magical accessibility label in the App Store help? Nope, it just said the developer hadn't indicated support. If the labels are self-reporting, what good are they? Anyway, I'm back to hating being blind for today.

I’ve been thinking deeply about the word normal.

That word has hovered in the background like an invisible ruler for most of my life, measuring how well I fit into the world. As a blind and neurodivergent person, I have been reminded again and again through systems, spaces, and attitudes. My existence is seen as outside that invisible line.

Normal is presented as harmless, even kind. “One day you’ll live a normal life.” “We just want you to be normal.” But beneath those words sits the demand to shrink yourself, hide what makes you different and mould your life into shapes never made for you. The cost is enormous. One learns to police themself constantly and feel shame for moving at a different pace, communicating in unsettles others, or existing outside the blueprint.

Normal polices everything. It sets the speed of pedestrian crossings that change before I can cross safely. It shapes the design of offices where quick talkers are rewarded and slower processing is dismissed. It lives in classrooms that label difference as disruption and hides in moral language, as though being “normal” is the same as living a good life. However, these are not natural truths. They are decisions made by architects, teachers, policymakers and employers. People defend the idea of normal with familiar lines. They say the world cannot bend for everyone, or that people have to fit into society. They say difference makes others uncomfortable. "To hard" always means too hard for those already at ease. “Fit into society” ignores that society is built by human hands, and what is built one way can be built another—Impactsl and heavy. There is the loneliness of being invisible and present in a room, but recognised only for how well you perform a version of yourself that others accept. There is grief for the years lost to masking, passing and striving to appear “close enough” to normal. There is the exhaustion of having to argue every day for dignity. The myth of normal doesn’t just exclude but also limits what humanity could be.

So what do we do? The solution is to let go of normal and stop pretending it is real. Society needs rules for safety and fairness, but those are not the same as demands for sameness. We commit to rules that guard dignity and protect people from harm, without flattening the richness of difference.

The way forward is not charity; nor is it praising people like me for “overcoming.” The way forward is rights and recognising that when someone asks for accommodation, they are not asking for a favour. They are asking for what is required to participate fully. Access is not an extra.

This means building streets, classrooms, workplaces, and systems that expect variety. Listening when people say what they need and respecting those needs are part of our shared responsibility. It means refusing to equate belonging with passing as normal and recognising that belonging must never be conditional.

As a blind and neurodivergent person, this is not abstract but a part of daily life. It is waiting in offices where names are reduced to numbers. It is streets that demand a pace I cannot match. It is conversations where my way of speaking is read as wrong. And it is the constant reminder that “normal” was never designed to include me.

I refuse that word. I refuse the shame it carries. I refuse to disappear into a mould that was never real.

The truth is, nobody is normal. We are all different. The choice is whether we keep clinging to a myth that divides us or build a world where difference is expected, respected, and valued.

I know which world I want to live in.

#Disability #Neurodivergent #Blind #Ableism #Inclusion #HumanRights #Accessibility

Once more for those in the back: image description fields aren't for inserting your hashtags.
This is your annual reminder not to install beta software from Apple on your main device - no matter how much fun that sounds!
I ask this every so often because I get new followers, and you never know who will have the random bit of knowledge I need. I have a 40-cell display built by, I think, Baum. The name on the display's sticker is RBD or something, but it feels like a Baum unit. It's from 1998. It has two connectors, one on the back and one on the side. They are ten-pin connectors and are pretty recessed. I don't have cables. What connectors are these, and how do I connect this to a computer?
AppleVis Unlimited: What's New and Noteworthy for February 2025 | AppleVis

Welcome to the February 2025 edition of AppleVis Unlimited, your monthly digest of the latest and most notable content on the AppleVis website. This edition features a curated selection of community-submitted content, including new app entries; updates; news; podcasts; how-to guides; and popular discussions. New and Noteworthy App Entries Adventure To Fate: Core Quest (iOS, US$4.99) The follow-up to TouchArcades 2024 Game of The Year!

Adding meaningful alt-text is not only important for everyone using a screenreader and an essential #inclusion and #accessibility requirement. Alt-text is also searchable and used by filters. People who prefer to filter certain people and topics for mental health and other reasons can't filter memes or images without it. Please use alt-text and cw generously 🙏

Added bonus: with added alt-text you can find images in your own posts with "from:me" and people are more likely to boost your posts.

#screenreader #fediverse #Mastodon

Decided to sign up for #Codeberg, the #GitHub alternative that the Fediverse at large is insisting is worth a try and, in some cases, claiming will improve project contributions by avoiding some of the GH antipatterns. I expected to find some #accessibility issues; this is the modern web, after all.

I did not expect a fully inaccessible visual CAPTCHA with no workarounds. I'm unable to solve it, so I cannot create an account.

In short: If you want people who are #blind or #lowVision to contribute to your projects (you do, right?), Codeberg is currently not an #accessible platform.

If anybody is interested, here's the link to my first of two lectures about accessible games. If this link doesn't work, look for the CCB podcast in your podcast app of choice. https://castro.fm/episode/jsysC3
The Canadian Council of the Blind Podcast: 140. Unseen Touch Screen Course Session 26 (58m)

We learn best when we’re busy having too much fun to realize that it’s happening. With their power to engage us, games can teach us lessons about ourselves, each other, and the technology we use to play them. Text adventures built of words, statistics and story can motivate us to learn typing and how to review the screen. Other games might improve our reflexes or show us the consequences of taking risks. Games of chance played with others might help break the ice so those others become friends…