Messed around with WebGPU over easter trying to recreate this old fluid experiment.
https://www.youtube.com/watch?v=_XOS6pQmRYE
#WebGPU #ThreeJS
https://www.youtube.com/watch?v=_XOS6pQmRYE
#WebGPU #ThreeJS

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New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
https://www.youtube.com/watch?v=HPqGaIMVuLs
Source repository:
https://github.com/runevision/Dither3D
