Matt Hogan 

@mtthgn
103 Followers
193 Following
602 Posts
Software engineer, maker of half-finished things.
Websitehttps://mtthgn.com

Players can sense the common sizes that appear on the screen, so meta sprites can make things feel a lot more natural + less boxy. They can also lead to more efficient OBJ VRAM usage. This sprite could technically be a 64x64 sprite, but it'd take over 2x the VRAM!

#gamedev #retrogaming #pixelart

The GBA has fixed sprite sizes, essentially combinations of 8, 16, 32, and 64 for width and height. In order to have sprites free of these constraints, you can make "meta sprites" out of multiple sprites. This brings other challenges, like proper horizontal flipping 😅

#gamedev #retrodev #pixelart

It's been a while since I got to work on my #GBA game, but I got to sit down today and knock out a rough implementation of vertical scrolling! Here you can see platform snapping to a specific offset, and different focal points for when you're in the air versus on the ground.

#indiedev #gamedev #retrogaming #screenShotSaturday

It's #ScreenShotSaturday! I've spent the last few weeks working on parsing aseprite files.

For GBA sprites, there was a lot of exporting steps to go from an.aseprite to a .png file, and even after that I had to manually define things like the size of the sprite. Now, I can derive all of that from the aseprite file itself, saving me export time and less manual definitions :)

#retrogaming #GameDev #indiedev #retrodev #gba #gaming #games #aseprite #pixelart #indiegamedev #indiegame

This #ScreenShotSaturday includes more than just my game running! This week, the moving platforms can now move along a fixed path. I thought it'd be fun to see a bit more of the dev process, so here you can see the platform being placed via @tiled!

#GameDev #retrogaming #retrodev #gaming

Today's the first Screenshot Saturday that I'm on time for! This week I implemented moving platforms. Thanks to
@maddy for her amazing "Celeste & TowerFall Physics" article! The logic in my GBA game is inspired by the Solids and Actors approach.

https://maddymakesgames.com/articles/celeste_and_towerfall_physics/

#GameDev #GBADev #retrodev #retrogaming #indiedev #ScreenshotSaturday

Only a day late on this #ScreenshotSaturday. Today I FINALLY got level switching implemented! My rework of the scenes and systems concepts the other weekend really contributed to getting this across the line. Now I can conceivably make a series of levels that begin to feel like a game, rather than a sandbox.

#GameDev #GBADev #retrodev #games

Once again I continue my tradition of being late to #ScreenshotSaturday. This weekend I got multiple backgrounds working in my GBA game. I got some extra inspiration by buying some of
@nauris 's pixel art assets in their summer sale! Much better than my dev art! #GameDev
Playing around with the GBA's affine transformations on sprites. (One day I will "screenshot Saturday" on an actual Saturday, lol) #gamedev #retrodev #screenshotsaturday

I'm a few days late on #ScreenshotSaturday (is #ScreenshotMonday a thing? lol), but I’m determined to post nonetheless!

I spent the weekend exploring some of the newly added concepts on Natu's development branch, particularly the additions of “scenes” and “systems”. To do this, I rewrote one of the Natu examples to use scenes and systems. Check it out!

#GameDev #indiedev #gba #gbadev #retrogaming #retrodev #nim