| Website | https://mtthgn.com |

| Website | https://mtthgn.com |
Players can sense the common sizes that appear on the screen, so meta sprites can make things feel a lot more natural + less boxy. They can also lead to more efficient OBJ VRAM usage. This sprite could technically be a 64x64 sprite, but it'd take over 2x the VRAM!
It's been a while since I got to work on my #GBA game, but I got to sit down today and knock out a rough implementation of vertical scrolling! Here you can see platform snapping to a specific offset, and different focal points for when you're in the air versus on the ground.
It's #ScreenShotSaturday! I've spent the last few weeks working on parsing aseprite files.
For GBA sprites, there was a lot of exporting steps to go from an.aseprite to a .png file, and even after that I had to manually define things like the size of the sprite. Now, I can derive all of that from the aseprite file itself, saving me export time and less manual definitions :)
#retrogaming #GameDev #indiedev #retrodev #gba #gaming #games #aseprite #pixelart #indiegamedev #indiegame
Today's the first Screenshot Saturday that I'm on time for! This week I implemented moving platforms. Thanks to
@maddy for her amazing "Celeste & TowerFall Physics" article! The logic in my GBA game is inspired by the Solids and Actors approach.
https://maddymakesgames.com/articles/celeste_and_towerfall_physics/
#GameDev #GBADev #retrodev #retrogaming #indiedev #ScreenshotSaturday
Only a day late on this #ScreenshotSaturday. Today I FINALLY got level switching implemented! My rework of the scenes and systems concepts the other weekend really contributed to getting this across the line. Now I can conceivably make a series of levels that begin to feel like a game, rather than a sandbox.
I'm a few days late on #ScreenshotSaturday (is #ScreenshotMonday a thing? lol), but I’m determined to post nonetheless!
I spent the weekend exploring some of the newly added concepts on Natu's development branch, particularly the additions of “scenes” and “systems”. To do this, I rewrote one of the Natu examples to use scenes and systems. Check it out!