I think my cat is broken.
| Website | https://mtthgn.com |

| Website | https://mtthgn.com |
I think my cat is broken.
@obrhoff there’s literally no mini games in FFXVI, so that may be a bonus to you! For me FFXVI was a creative swing in a different direction, stripping away many things that I think fans consider core to the series.
I’m personally glad Square Enix took a chance like that, regardless of reception.
@obrhoff if you aren’t a fan of the turn towards action, I would just be aware that this is the most action-oriened Final Fantasy thus far. I enjoyed it overall though.
For me it scratched the itch of playing FFXIV without having to worry about all the things that come with playing an MMO. It certainly raised the question of “what makes a Final Fantasy game a Final Fantasy game?” in my mind, for better or worse.
RE: https://mastodon.gamedev.place/@VeridianExpanse/116508556036375113
Ok Fedi friends. This is my game's demo that I've been (mostly) solo dev-ing. Playable in your browser this moment. (the thread has a download with source code too!)
I'm kind of looking for feedback if it's a good demo or not before launching it on Steam. It's a crafting game, and the demo caps the available materials. I worry that it will lead players to grind instead and end the demo on a sour note.
It also still has some placeholder elements. Is that a turnoff?
Boosts appreciated. :D
Retro Dot Cards/Matt Greer, creator of physical game cards for the GBA e-Reader (https://www.retrodotcards.com/), is currently working on a GBA picross game together with @objetdiscret titled Pixel Pup, which will feature many puzzles of various levels of difficulty sorted by theme, a tutorial and a multiplayer mode.
Download the early demo here - https://city41.itch.io/pixel-pup-demo
Follow the development progress on Retro Dot Cards' BlueSky account - https://bsky.app/profile/retrodotcards.com
Read the developer's blog with GBADev tutorials - https://www.mattgreer.dev/blog/Game%20Boy%20Advance/
@ipsquiggle one of the things I like about nim as a language is that the `inst.MoveTo(x,y)` syntax is merely syntax sugar for the function `MoveTo(inst, x, y)`. You get both styles for free.
There's other parts of nim I'm less fond of, but I quite like that part!