Matt Hogan 

@mtthgn
105 Followers
199 Following
616 Posts
Software engineer, maker of half-finished things.
Websitehttps://mtthgn.com

I think my cat is broken.

#caturday #catsofMastodon

@obrhoff there’s literally no mini games in FFXVI, so that may be a bonus to you! For me FFXVI was a creative swing in a different direction, stripping away many things that I think fans consider core to the series.

I’m personally glad Square Enix took a chance like that, regardless of reception.

@obrhoff if you aren’t a fan of the turn towards action, I would just be aware that this is the most action-oriened Final Fantasy thus far. I enjoyed it overall though.

For me it scratched the itch of playing FFXIV without having to worry about all the things that come with playing an MMO. It certainly raised the question of “what makes a Final Fantasy game a Final Fantasy game?” in my mind, for better or worse.

@slembcke congrats on getting your demo released! Making it to this point is an incredible accomplishment! It looks great!

RE: https://mastodon.gamedev.place/@VeridianExpanse/116508556036375113

Ok Fedi friends. This is my game's demo that I've been (mostly) solo dev-ing. Playable in your browser this moment. (the thread has a download with source code too!)

I'm kind of looking for feedback if it's a good demo or not before launching it on Steam. It's a crafting game, and the demo caps the available materials. I worry that it will lead players to grind instead and end the demo on a sour note.

It also still has some placeholder elements. Is that a turnoff?

Boosts appreciated. :D

Retro Dot Cards/Matt Greer, creator of physical game cards for the GBA e-Reader (https://www.retrodotcards.com/), is currently working on a GBA picross game together with @objetdiscret titled Pixel Pup, which will feature many puzzles of various levels of difficulty sorted by theme, a tutorial and a multiplayer mode.

Download the early demo here - https://city41.itch.io/pixel-pup-demo

Follow the development progress on Retro Dot Cards' BlueSky account - https://bsky.app/profile/retrodotcards.com

Read the developer's blog with GBADev tutorials - https://www.mattgreer.dev/blog/Game%20Boy%20Advance/

#GBADev #GameBoyAdvance

@endrift this happens to me pretty regularly on macos when I have mgba running at the time I close my laptop. Upon reopening, the games run super fast, and the fps info in the title bar also reflects as much.
@zaebucca These look so good! Amazing work. I can't wait to hear more about it!

@ipsquiggle one of the things I like about nim as a language is that the `inst.MoveTo(x,y)` syntax is merely syntax sugar for the function `MoveTo(inst, x, y)`. You get both styles for free.

There's other parts of nim I'm less fond of, but I quite like that part!

@cwebber To me, code is a "material" through which art can be produced. Code is to the program as paint is to portrait. The material can be used for things that some might not consider art, but the potential for human expression, for representing and wrestling with the human experience is as possible with code as it is with paint.