Amazing sub title on this article: "KitchenAid is putting Hall effect sensors in its hardware before Nintendo does." 😂
https://www.theverge.com/tech/901470/kitchenaid-artisan-plus-tilting-stand-mixer-speed-control-light

| Website | https://mtthgn.com |
Amazing sub title on this article: "KitchenAid is putting Hall effect sensors in its hardware before Nintendo does." 😂
https://www.theverge.com/tech/901470/kitchenaid-artisan-plus-tilting-stand-mixer-speed-control-light
So, I've been thinking about switching instances. I started on mastodon.social because I didn't really know anything else, but mastodon.gamedev.place seems to be where everyone I interact with is at.
Is switching instances pretty painless? Will I notice any material differences if I switch?
Players can sense the common sizes that appear on the screen, so meta sprites can make things feel a lot more natural + less boxy. They can also lead to more efficient OBJ VRAM usage. This sprite could technically be a 64x64 sprite, but it'd take over 2x the VRAM!
from @castpixel on bsky, a free tool for taking a circuit diagram and creating the model for a 3D-Printable mold that you shove copper tape into to create homemade electrically-sound PCB's for dirt cheap with no chemicals, really really really cool
RE: https://mastodon.social/@obrhoff/116029803477496494
Building on this thought, I love moments where you buy an old cartridge and there's an existing save file on it. It's a little glimpse into another person's life, akin to words in the margins, underlined passages in a used book.
RE: https://mastodon.gamedev.place/@synapticsugar/115612806707107229
Agents of Groove is finally out! This is the first game for which I've done programming, design, writing AND music, over the course of *checks notes* close to three years!? I hope it will resonate with someone, but inevitably this is a huge milestone either way, and it'll always be special to me.
It's been a while since I got to work on my #GBA game, but I got to sit down today and knock out a rough implementation of vertical scrolling! Here you can see platform snapping to a specific offset, and different focal points for when you're in the air versus on the ground.