Matt Hogan 

@mtthgn
104 Followers
224 Following
586 Posts
Software engineer, maker of half-finished things.
Websitehttps://mtthgn.com

RE: https://mastodon.gamedev.place/@synapticsugar/115612806707107229

Agents of Groove is finally out! This is the first game for which I've done programming, design, writing AND music, over the course of *checks notes* close to three years!? I hope it will resonate with someone, but inevitably this is a huge milestone either way, and it'll always be special to me.

An under-appreciated aspect of RPGs as a genre is how you can fold laundry during all the story parts.

It's been a while since I got to work on my #GBA game, but I got to sit down today and knock out a rough implementation of vertical scrolling! Here you can see platform snapping to a specific offset, and different focal points for when you're in the air versus on the ground.

#indiedev #gamedev #retrogaming #screenShotSaturday

I think this will help a ton with my motivation and productivity. Up until this point, I've been rather reluctant to work on other sprites because of how much of a pain all the steps are when you're making little tweaks. Now, changing the art is no different than changing the source code: just save the file and rebuild the app.

It's #ScreenShotSaturday! I've spent the last few weeks working on parsing aseprite files.

For GBA sprites, there was a lot of exporting steps to go from an.aseprite to a .png file, and even after that I had to manually define things like the size of the sprite. Now, I can derive all of that from the aseprite file itself, saving me export time and less manual definitions :)

#retrogaming #GameDev #indiedev #retrodev #gba #gaming #games #aseprite #pixelart #indiegamedev #indiegame

This #ScreenShotSaturday includes more than just my game running! This week, the moving platforms can now move along a fixed path. I thought it'd be fun to see a bit more of the dev process, so here you can see the platform being placed via @tiled!

#GameDev #retrogaming #retrodev #gaming

Today's the first Screenshot Saturday that I'm on time for! This week I implemented moving platforms. Thanks to
@maddy for her amazing "Celeste & TowerFall Physics" article! The logic in my GBA game is inspired by the Solids and Actors approach.

https://maddymakesgames.com/articles/celeste_and_towerfall_physics/

#GameDev #GBADev #retrodev #retrogaming #indiedev #ScreenshotSaturday

Being willing to talk on the phone effectively amounts to a super power in this day and age. I swear, for the vast majority of restaurants you can give them a call, check their availability, and book a reservation faster than whatever third party booking system can load their single-page web app.

Only a day late on this #ScreenshotSaturday. Today I FINALLY got level switching implemented! My rework of the scenes and systems concepts the other weekend really contributed to getting this across the line. Now I can conceivably make a series of levels that begin to feel like a game, rather than a sandbox.

#GameDev #GBADev #retrodev #games