he/him
that's a lower case l
S&P 500 blocks fast SpaceX entry, won’t waive rule for unprofitable AI firms
SpaceX won’t get easy access to billions of dollars from passive investors.
https://arstechnica.com/tech-policy/2026/06/sp-500-blocks-fast-spacex-entry-wont-waive-rule-for-unprofitable-ai-firms/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social
The team at work put together a lil video dev blog about some of the thoughts that have been going into the project we've been working on. Check it out, I'm proud of how far this game has come so far, I'm excited to finally get to show it to people.

The team at work put together a lil video dev blog about some of the thoughts that have been going into the project we've been working on. Check it out, I'm proud of how far this game has come so far, I'm excited to finally get to show it to people.

Got an implementation of xBRZ upscaling running real-time on every 3D surface and sprite texture. Still just one debug texture on everything, but I like what it is doing!
I'm astonished this runs at all on my 7 year old laptop, let alone without any performance hit, considering how it looks!
#Godot #GameDev #PixelArt
Dimitri being majestic af
Stole a bit of time to try a low-tech sprite lighting effect.
It doesn't do normal-map based sprite lighting; just uses the alpha layer, offset pixel-by-pixel, to set whether the pixel should be bright or dark.
I'd like to try a version that uses the mask to select between a Light and Dark pixel color for every hue, to preserve the nice limited-color look.
(Inspired by the technique described in this BlueSky post:
https://bsky.app/profile/mariobrothblog.bsky.social/post/3mksjoaqaok2b)