RE: https://mstdn.ca/@HalifaxExaminer/116720581798947366
link to the halifax game collective archive from the article below:
RE: https://mstdn.ca/@HalifaxExaminer/116720581798947366
link to the halifax game collective archive from the article below:
Meet the man trying to preserve Nova Scotia’s video game history
https://www.halifaxexaminer.ca/morning-file/meet-the-man-trying-to-preserve-nova-scotias-video-game-history/
Morning File by @philmoscovitch
S&P 500 blocks fast SpaceX entry, won’t waive rule for unprofitable AI firms
SpaceX won’t get easy access to billions of dollars from passive investors.
https://arstechnica.com/tech-policy/2026/06/sp-500-blocks-fast-spacex-entry-wont-waive-rule-for-unprofitable-ai-firms/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social
The team at work put together a lil video dev blog about some of the thoughts that have been going into the project we've been working on. Check it out, I'm proud of how far this game has come so far, I'm excited to finally get to show it to people.

The team at work put together a lil video dev blog about some of the thoughts that have been going into the project we've been working on. Check it out, I'm proud of how far this game has come so far, I'm excited to finally get to show it to people.

Got an implementation of xBRZ upscaling running real-time on every 3D surface and sprite texture. Still just one debug texture on everything, but I like what it is doing!
I'm astonished this runs at all on my 7 year old laptop, let alone without any performance hit, considering how it looks!
#Godot #GameDev #PixelArt
Dimitri being majestic af