logloggames

@logloggames@mastodon.gamedev.place
40 Followers
9 Following
18 Posts
We're an indie game studio working on Unrelaxing Quacks
Unrelaxing Quacks on Steamhttps://store.steampowered.com/app/2331980/Unrelaxing_Quacks/
Blog with devlogshttps://loglog.games/blog/
Comfy (our game engine)https://comfyengine.org/

some of you may have been following that "game 2" of mine... did you know that's actually my second game?  

and did you know my first game has been cooking for a while and is releasing on steam very soon(TM) (like, this week soon)?  

there's a demo, go play it!  and if you want to, you know, make sure this indie gamedev girl doesn't starve, boosts and wishlists help a ton 

the game is my shameless, lighthearted and silly take on the vampire survivors copypcat market flood: lots of dopamine, contextual humor and a large character roster with unique weapons

https://store.steampowered.com/app/2788950/Carrot_Survivors

#indiedev #gamedev #steam

Save 25% on Carrot Survivors on Steam

The zombie carrot situation has gotten out of control! Team up with friends and NPCs to fight with you in this new survivors-like: Grow your arsenal before the horde crushes you, unlock characters with unique weapons and explore a factory full of machines to harness the power of Progress!

Happy #ScreenshotSaturday! đŸ„•đŸ§Ÿâ€â™‚ïž These pesky zombie carrots have learned to climb my roof, thanks to some foul "pathfinding" magic. đŸ˜±

Wishlist Carrot Survivors on #Steam: https://store.steampowered.com/app/2788950/Carrot_Survivors/

#CarrotSurvivors #gamedev #indiedev

Save 25% on Carrot Survivors on Steam

The zombie carrot situation has gotten out of control! Team up with friends and NPCs to fight with you in this new survivors-like: Grow your arsenal before the horde crushes you, unlock characters with unique weapons and explore a factory full of machines to harness the power of Progress!

@djee FWIW I have a lot more experience in Unity than UE, and only tried Niagara for simple things, but from what I understand VFX graph is basically the same thing. I'd suggest looking at these, and how AAA-ish particles are designed with multiple things synchronized together. Spawning multiple different types of particles on a time schedule and managing that all at once is mainly a UI editor problem. (3/3)

@djee A partial solution here could be coroutines, but after going down that route with https://github.com/darthdeus/koryto and realizing how painful it is to do in Rust (can't take a reference to anything across time barriers) I kind of gave up on that.

There could definitely be a nice data driven approach, just like VFX graph/Niagara, but that's basically impossible without an editor. Bevy is really the only hope here, assuming it can build an editor, and a graph editor for VFX (2/)

GitHub - darthdeus/koryto: 🎼 game loop + đŸ· coroutine + 🌯 burrito = đŸš€đŸ”„ blazingly synchronous async executor for games đŸ”„đŸš€

🎼 game loop + đŸ· coroutine + 🌯 burrito = đŸš€đŸ”„ blazingly synchronous async executor for games đŸ”„đŸš€ - darthdeus/koryto

GitHub

@djee Haven't tried Rive, but looks interesting. Last time I checked solutions like these they were quite expensive.

About VFX, I think the problem is just that once you try UE's Niagara or Unity's VFX graph, it becomes painfully obvious how behind we are in thinking that "particle system is something that just spawns a bunch of particles". By time synchronized events I mean doing more than just spawning a particle, e.g. spawning a few in a chain with SFX and some other things (1/)

@alice_i_cecile You're correct, it somehow got missed during proof reading 🙉

@alice_i_cecile Thank you for the kind words :) I really appreciate that there is common ground we agree on.

Despite the tone of the article towards Bevy in some parts, I do want to again say my appreciation for your work on it, both in terms of Bevy itself, and in terms of communication and keeping the Bevy Discord a nice place. I really do hope you guys manage to figure out how to improve things in Rust gamedev.

@Az This is indeed one of my favorite talks of all time, thanks for sharing :) It's been a while since I've seen it tho, going to rewatch. There's never enough inspiration from these.

Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust

https://loglog.games/blog/leaving-rust-gamedev/

#rustgamedev #rustlang

LogLog Games

We just released our fast survivors game UNRELAXING QUACKS on Steam!

https://store.steampowered.com/app/2331980/Unrelaxing_Quacks/

And please do post reviews on Steam, these really help us as a developer gain more visibility, even if the review is negative, be honest!

#gamedev #rustgamedev #rustlang

Steam で 35% ă‚Șフ:Unrelaxing Quacks

Survivors but fast. Ditch the waiting simulators. Embrace the speedrun. Power up quickly, but expect the challenge to match with dynamically raising difficulty. There is no meta progression to save you, only option is to learn the map and get good at the game.