Animating local volumetric fog's colors (Unity HDRP) using compute shaders based on field of view (calcualted with burst/jobs).
Unrelaxing Quacks on Steam | https://store.steampowered.com/app/2331980/Unrelaxing_Quacks/ |
Blog with devlogs | https://loglog.games/blog/ |
Comfy (our game engine) | https://comfyengine.org/ |