Eric Lavesson

61 Followers
15 Following
52 Posts

Software+indie game developer from Sweden. Founder of Decemberborn Interactive.

Writes game engines for PC and consoles, tools, games and so on. Works mainly in C++ (and lately Rust), but also JS/TypeScript, C# and a few other languages.

Lead developer of Cathedral (https://store.steampowered.com/app/1056180/Cathedral/). Available on Steam/GOG/Nintendo Switch/PS4 and Evercade.

Websitehttps://decemberborn.com/
Youtubehttps://www.youtube.com/channel/UCnwTC2cGSrFzpZ7eXfKsg2g
Twitterhttps://twitter.com/EricLavesson

I love retro computers and just got a "new" one. But seeing this beast of a CRT take up so much desk space makes me appreciate LCDs.

Less risk of throwing your back out when moving an LCD around.

#retrocomputing

Apparently my Nvidia drivers broke when updating to kernel 6.5... Currently trying to reinstall them. Current progress:
#linux
This should be interesting. I've been using CLion with a plugin for #rustlang development so far.
As usual, got both my CLion and my DebugCat ready to go for #gamedev tonight.
Time to play some classic adventure games tonight.

Implemented some tile-size-aware line algorithms in our editor tonight!

#rustlang #gamedev

The best part of being an #indiedev is the fantastic fan mail that you get.

"Talented programmer, with horrible intentions" - this goes on my CV from now on.

#gamedev

Taking a break from #gamedev and tooling today to configure build servers for that next Decemberborn game that we're yet to announce.

Man, I love how easy it is to work with these. I really wish consumer-facing hardware (in other words, laptops) was as friendly to work on, repair and upgrade.

Looks like a pixel editor, except it's 64x64 tile levels instead of pixels.

#gamedev tooling, written in #rustlang

Gamedev:ing is extra difficult tonight.