Eric Lavesson

61 Followers
15 Following
52 Posts

Software+indie game developer from Sweden. Founder of Decemberborn Interactive.

Writes game engines for PC and consoles, tools, games and so on. Works mainly in C++ (and lately Rust), but also JS/TypeScript, C# and a few other languages.

Lead developer of Cathedral (https://store.steampowered.com/app/1056180/Cathedral/). Available on Steam/GOG/Nintendo Switch/PS4 and Evercade.

Websitehttps://decemberborn.com/
Youtubehttps://www.youtube.com/channel/UCnwTC2cGSrFzpZ7eXfKsg2g
Twitterhttps://twitter.com/EricLavesson

I love retro computers and just got a "new" one. But seeing this beast of a CRT take up so much desk space makes me appreciate LCDs.

Less risk of throwing your back out when moving an LCD around.

#retrocomputing

I haven't posted anything in ages, but I'm still working on this #editor thing, which started out as a way to experiment with learning #rustlang

We're actually using it on a daily basis in our newest title, but as a test, I decided to just see what it felt like to recreate the first stage of SMB1:

#gamedev
https://youtu.be/VLqALxEafZU

Editor in Rust: Part 12 - Editor timelapse with different sprite sheets

YouTube
Apparently my Nvidia drivers broke when updating to kernel 6.5... Currently trying to reinstall them. Current progress:
#linux

Was planning on doing more #gamedev today but very suddenly got my first ocular migraine in years.

I had forgotten how absolutely fucking terrifying I find them.

Got derailed for a few months, but finally back and working on #gamedev stuff. Currently back on my editor written in #rustlang which has gone from "weird experiment" to "editor for our current title"

Added object templates and objects, which ended up being a fairly generic construction: Define your object templates - create instances in each level.

Pretty happy with how it turned out.

https://youtu.be/syu5ZzZ270k

Editor in Rust: Part 11 - Objects templates and objects

YouTube
@dkapnopoulos TinkerCAD works great for 3d prints. There's also all kinds of pre-made placeholders, like the Arduino. Hope your prints turns out good!

@dkapnopoulos I have designed a bunch of stuff using TinkerCAD. Mostly for 3D printing, like this frame/holder for an Arduino and a bunch of relay boards.

Initially I thought of TinkerCAD as a toy, but it's surprisingly powerful!

About 4 years ago, we (Decemberborn Interactive) had a booth at Gamescom, Cologne.

We showed off our game Cathedral.

It sucked so hard from an SEO standpoint. They have an actual cathedral in Cologne. It's quite famous.

#gamedev

@AngryAnt Thanks! Chest to chest + laptop in front of me has actually been working out surprisingly well :D

3 weeks as a parent, and I'm realizing that getting my work done in small sprints while baby sleeps is the way to go.

Finally found time to implement the next part of our editor - animated tilesets!

https://youtu.be/v6wZAmKzC08

#gamedev tool written in #rustlang

PS. Rust is my new favorite language. I'm so sold.

Editor in Rust: Part 10 - Animated tilesets

YouTube