I love retro computers and just got a "new" one. But seeing this beast of a CRT take up so much desk space makes me appreciate LCDs.
Less risk of throwing your back out when moving an LCD around.
Software+indie game developer from Sweden. Founder of Decemberborn Interactive.
Writes game engines for PC and consoles, tools, games and so on. Works mainly in C++ (and lately Rust), but also JS/TypeScript, C# and a few other languages.
Lead developer of Cathedral (https://store.steampowered.com/app/1056180/Cathedral/). Available on Steam/GOG/Nintendo Switch/PS4 and Evercade.
| Website | https://decemberborn.com/ |
| Youtube | https://www.youtube.com/channel/UCnwTC2cGSrFzpZ7eXfKsg2g |
| https://twitter.com/EricLavesson |
I love retro computers and just got a "new" one. But seeing this beast of a CRT take up so much desk space makes me appreciate LCDs.
Less risk of throwing your back out when moving an LCD around.
I haven't posted anything in ages, but I'm still working on this #editor thing, which started out as a way to experiment with learning #rustlang
We're actually using it on a daily basis in our newest title, but as a test, I decided to just see what it felt like to recreate the first stage of SMB1:
Was planning on doing more #gamedev today but very suddenly got my first ocular migraine in years.
I had forgotten how absolutely fucking terrifying I find them.
Got derailed for a few months, but finally back and working on #gamedev stuff. Currently back on my editor written in #rustlang which has gone from "weird experiment" to "editor for our current title"
Added object templates and objects, which ended up being a fairly generic construction: Define your object templates - create instances in each level.
Pretty happy with how it turned out.
About 4 years ago, we (Decemberborn Interactive) had a booth at Gamescom, Cologne.
We showed off our game Cathedral.
It sucked so hard from an SEO standpoint. They have an actual cathedral in Cologne. It's quite famous.
3 weeks as a parent, and I'm realizing that getting my work done in small sprints while baby sleeps is the way to go.
Finally found time to implement the next part of our editor - animated tilesets!
#gamedev tool written in #rustlang
PS. Rust is my new favorite language. I'm so sold.
Glad that I built my own game engine (and using it for upcoming titles too). That new Unity pricing is insanely detrimental for devs. Kind of guessing we'll see an increase in games written in engines such as Godot going forward.
I think what surprises me most is the absolute disconnect there must be between the ones who made this decision and from the actual industry.
I mean... Did they not speak and/or listen to anyone who would actually be affected? It just seems so crazy to me.
Lack of #gamedev posts on my end lately because I just became a father! 😮
This first week has been devoted to finding opportunities to sleep and learning to interpret this new, tiny cute human's signals.
It's also been a vicious cycle of getting the baby to sleep, only to go "Oh damn. Now it's too quiet. Is he still breathing?" followed by me poking the baby to make sure it's alive.