What looks like a futuristic VR headset are gizmos of my very first facial rig, which I created with AutoRigPro. It's so incredibly cool when everything comes together in the end!
#indiedev #indiegamedev #blender3d #gamedev #gamedevelopment
@anbagames ohhh cool, can't wait to see what you do with this! I've been using Faceit (Blender plugin) which is really nice, just for me personally I found it much more intuitive for facial animation.
@kylebanks Oh, good to know! Thanks, I'll take a closer look at that plugin. 🙂
This stuff is all new to me. I also don't know yet how I can handle all of this in Unity. 😂

@anbagames I'm no expert on it either but Blend Shapes have been a really solid route for me, would recommend checking them out. The humanoid rig doesn't offer enough fidelity for performance reasons, so baking them into blend shapes and animating that way seems the way to go

https://docs.unity3d.com/Manual/BlendShapes.html

Unity - Manual: Working with blend shapes

@kylebanks Oh, I see! Very cool! Thanks for the hint, I'll definitely read up on it.