Passing potential #ttrpg thought I had this morning:
Magic traditions always seem to be ancient knowledge. But what did it look like when those traditions were first forming? What prompted the first person to think "If I do {X}, then {Y} will happen" when {Y} is some fantastical, unnatural occurrence? What was it like figuring out what works and what doesn't?
What would a ttrpg game set at that time be like?
upvote this if you use github: https://github.com/orgs/community/discussions/171322
RE: https://social.ericwbailey.website/@eric/115100947111974331
Games played at #GenCon
- StarFinder 2e
- Dune: Imperium
- BattleTech
- Artemis
- Numenera
- The Devil's Dandy Dogs
I don't have a photo of my con loot, but it includes some #NorseFoundry dice for my partner and gamer child, some cat dice and tumbler for my less-gamer child, a new kilt, #OldGodsofAppalachia deluxe rulebook, and some XP decks and a Cypher deck for #Numenera.
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Well, back to the real world. #GenCon was fun, though. Our 2nd time was a lot smoother and satisfying than the 1st. We tried to balance seeing shows with catching a couple seminars and sitting down to play more games. I think next time I'm going to lean into the playing even more, since the show we enjoyed the most was a #GlassCannonNetwork show, which we go to see outside of the con already. The seminars didn't really land for me, either, but I won't rule them out entirely.
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Hmm. To unsubscribe from the HPE | Juniper Networking marketing emails that I didn't sign up for, I have to fill out a form giving them my contact information and agree to a statement saying "I understand and acknowledge that my information may be used for electronic marketing activities and other purposes, and may be transferred for processing outside my country of residence, where standards of data protection may be different."
Umm, no?