Kevin Casarez

@kevincasarez
5 Followers
6 Following
220 Posts
IT guy, dad gamer, and bowler.

Hmm. To unsubscribe from the HPE | Juniper Networking marketing emails that I didn't sign up for, I have to fill out a form giving them my contact information and agree to a statement saying "I understand and acknowledge that my information may be used for electronic marketing activities and other purposes, and may be transferred for processing outside my country of residence, where standards of data protection may be different."

Umm, no?

@zachleat new captchas just dropped
I should be gaming right now. #ttrpg

The system will require collaboration and agreement between the GM and the player(s), but theoretically could provide nearly infinite character customization, at least from a skill set perspective.

To note: thus far I've not included combat or magic abilities. The larger set of mechanics makes them feel like other modules to address, although I will be designing with the thought of possibly extending the design concept to those mechanics as well.

Well, I guess it's inevitable. I've been bitten by the #ttrpg #homebrew bug.What I'm currently working on: A #levelless Skill system that addresses not only skill use and experience progression, but also codifies training in one skill granting lesser ability in similar but distinct skills.

I'm OK with this being only for me, but would anyone else be interested in this? Should I find some way to post this for others to investigate or use? If so, any suggestions on best way to do that?

An excerpt from the Internal Security handbook:

"If traitors have no right to due process, then loyal citizens have no right to due process either.

All you have to do is claim your target is a traitor; and without due process they have no ability to disprove you... unless they outrank you, of course."

#ttrpg #politics #satire

Honest #ttrpg #gamedesign question: Why is it so common across many systems (I know, not all, but enough to ask the question, and it's not just in D20 systems) to have stats (characteristics, abilities, skills, etc) that translate to bonus values, and then seem to have no other application? Why is that better than/preferred to/selected over just setting the stat to the bonus directly and remove the translation layer? It doesn't make sense to me, but I'm wondering if I'm just missing something.
#ttrpg creators and influencers. Ya’ll need to chill a bit with the promotional posts. I want to follow you and engage in conversation, but if you’re posting promotional content 4+ times a day with a thousand hashtags, it’s a real turnoff and clutters up my feed. I’m gonna mute you. Be genuine. Have real conversations and comments.
@mtblack One of the nice thing about the 3.x editions differentiating between Touch AC and full AC is that this serves as a guide to when to describe when an attack actually misses, and when to describe it being stopped by armor or other defenses.

In our Pathfinder game, our party took over an outpost and have progressively turned it into a town. Since then, my chaotic evil character has taken profession ranks in Civil Servant, and has introduced Bureaucracy, zoning districts, and HOAs. Tonight we realized we need to deal with a rapidly growing populace, so my character introduced high-density population centers and managers to run them (slums and slum lords). All in the name of "helping the people".

#ttrpg #pathfinder