Students in our Immersive Worlds — VR & Stage course didn't just learn about Virtual Reality. They built it.
Prototyping XR from two angles: physical staging via theatre + technical VR in Godot. Highlights: a cooperative asymmetric maze, a shared-room dual-world puzzle, and a perspective-shifting pocket watch game.
VR as a medium — not just a display.
https://www.kaiec.de/news/2026-virtual-reality-project-ws25-26/







