43 Followers
87 Following
218 Posts
Full-time game developer, yet for some reason I still like to work on gamedev stuff in spare time. I also enjoy cooking and making music.

pronounsthey/them
githubhttps://github.com/josiest/
engineer athttps://www.timberline.studio
@pikuma I feel like I’m in high school again. Did I pass the quiz?

Fortnite maker will pay $275 million for violating children's privacy law and $245 million for dark patterns "tricking users" into purchases

https://www.gamesindustry.biz/epic-to-pay-520-million-to-settle-ftc-charges-on-fortnite

Epic to pay $520 million to settle FTC charges on Fortnite

Epic Games will pay more than half a billion dollars to settle charges from the US Federal Trade Commission, the agency…

GamesIndustry.biz
@rose my sticker-laden refurbished T430s loaded with Linux (obviously), that I use on a nearly daily basis for working on hobby projects

Here's a gif for #ScreenshotSaturday of the widget editor I've been working in my spare time. I'd say it's coming along quite nicely!

Currently you can customize the alignment of the widget on the screen, and the size and color of the widget. You can also save this data to a file.

You can also remove visual components of the widget (such as alignment or color), and add them back dynamically

All of this uses #ImGui (obviously) as a visual backend, and #EnTT as a backend for adding and removing widget components! It also uses #yamlcpp in tandem with my own library called konbu for parsing and writing widget data.

You can check out the source code here:
https://github.com/josiest/gold

GitHub - josiest/gold: A simple SDL2 gui framework

A simple SDL2 gui framework. Contribute to josiest/gold development by creating an account on GitHub.

GitHub
@rose No PBS Kids? That was the only channel our rabbit ears could pick up lol
@miket oh yeah, privilege also definitely plays a role. Luck and privilege is why the idea of class mobility is such bs

@miket this so much!! Whenever someone tells me that I’m skilled or smart bc of my achievements - it’s really nice to hear and a good ego boost - but it’s also true of everyone else!

Literally everyone I know has an amazing talent of some kind and deserves to be recognized for it!

And coming from the perspective of someone who used to be stuck working shitty fast food jobs - I can’t help but feel like the biggest reason I am where I am today is just plain luck.

Since I missed #ScreenshotSaturday , here's a late-night tuesday gif of the #UI widget editor I've been working on! Or I guess technically now it's Wednesday, but who's keeping track?
still thinking about this tiny game making tool i had started making ... i might try and get it slightly more presentable and then just release it open source? i think it has potential but still stuck on some design aspects of it.
https://cohost.org/noel/post/72223-tiny-game-making-too
tiny game making tool

I've been very slowly creating a small game-making tool, somewhere between PICO-8 and what Game Maker was to me circa 2006. I'm not taking it super seriously and only working on it when inspired, but I think it could be cool. I sort of see it as like Love2D but with a small 2D level and object editor built in. I've gotten a bit stuck on where to draw the line on what it does. I liked the idea of it being self-contained, including sprites, tilesets, sounds, fonts, and so on. But to make that idea work, it balloons into a lot of different editors. Suddenly it needs a little pixel art editor, and I start asking myself why I'm making a pixel art editor at all when there are extremely good tools readily available, like Aseprite. So currently I've just kind of left it, as is, for the past few months. I'm still undecided on what to do with it. I could create a small pixel art editor that just does the job, like PICO-8's, and make it easy to load in Aseprite files and the like. Or I could just remove that idea entirely and focus on it as more of just a level and object editor, and assets are more of a "figure it out yourself". I do really like the self-contained direction though, and the benefits that brings. But yeah, I dunno! We'll see.

noel on cohost
@saint11 Wow, I love these character designs!!