| pronouns | they/them |
| github | https://github.com/josiest/ |
| engineer at | https://www.timberline.studio |
| pronouns | they/them |
| github | https://github.com/josiest/ |
| engineer at | https://www.timberline.studio |
Fortnite maker will pay $275 million for violating children's privacy law and $245 million for dark patterns "tricking users" into purchases
https://www.gamesindustry.biz/epic-to-pay-520-million-to-settle-ftc-charges-on-fortnite
Here's a gif for #ScreenshotSaturday of the widget editor I've been working in my spare time. I'd say it's coming along quite nicely!
Currently you can customize the alignment of the widget on the screen, and the size and color of the widget. You can also save this data to a file.
You can also remove visual components of the widget (such as alignment or color), and add them back dynamically
All of this uses #ImGui (obviously) as a visual backend, and #EnTT as a backend for adding and removing widget components! It also uses #yamlcpp in tandem with my own library called konbu for parsing and writing widget data.
You can check out the source code here:
https://github.com/josiest/gold
@miket this so much!! Whenever someone tells me that I’m skilled or smart bc of my achievements - it’s really nice to hear and a good ego boost - but it’s also true of everyone else!
Literally everyone I know has an amazing talent of some kind and deserves to be recognized for it!
And coming from the perspective of someone who used to be stuck working shitty fast food jobs - I can’t help but feel like the biggest reason I am where I am today is just plain luck.
I've been very slowly creating a small game-making tool, somewhere between PICO-8 and what Game Maker was to me circa 2006. I'm not taking it super seriously and only working on it when inspired, but I think it could be cool. I sort of see it as like Love2D but with a small 2D level and object editor built in. I've gotten a bit stuck on where to draw the line on what it does. I liked the idea of it being self-contained, including sprites, tilesets, sounds, fonts, and so on. But to make that idea work, it balloons into a lot of different editors. Suddenly it needs a little pixel art editor, and I start asking myself why I'm making a pixel art editor at all when there are extremely good tools readily available, like Aseprite. So currently I've just kind of left it, as is, for the past few months. I'm still undecided on what to do with it. I could create a small pixel art editor that just does the job, like PICO-8's, and make it easy to load in Aseprite files and the like. Or I could just remove that idea entirely and focus on it as more of just a level and object editor, and assets are more of a "figure it out yourself". I do really like the self-contained direction though, and the benefits that brings. But yeah, I dunno! We'll see.