Engine & Graphics Programmer in UK.
90% of the time my code works 100% of the times.
| Github | https://github.com/jonathansty |
| Website | https://jonathansteyfkens.com/ |
Engine & Graphics Programmer in UK.
90% of the time my code works 100% of the times.
| Github | https://github.com/jonathansty |
| Website | https://jonathansteyfkens.com/ |
I'm sort of high on releasing stuff this week so I'm releasing Dear ImGui 1.89.1: https://github.com/ocornut/imgui/releases
+ mentioning Test Engine/Test Suite and Dear Bindings in the github release note is a way to gently increase their soft-launch visibility.
Simple computational fluid dynamics solver in #quadplay, the retro fantasy console. I'll release as a source sample in the next update. This was quite an optimization puzzle to get running at 60 Hz.
I make little doodles like this as examples and then tend bootstrap game jam projects with them. This one is going in the other direction. It is based on code from a game jam 10 years ago, where it ran in a pixel shader at massive resolution.