John O'Kane

9 Followers
140 Following
198 Posts
Irish Game Dev.
Senior Programmer at Romero Games.
He/Him.
Would often catch me at small games events.
@BreoganHackett Vector Lovers comes to mind in what you describe - try “City Lights From A Train” as a quick intro.
If anyone’s wondering what the dude who sang “chocolate rain” is up to these days, he’s dropping absolute bangers about housing and he’s fucking right

📢Announcement!📢 I'm now offering Illustration Mentorships!

Weekly classes for 8 weeks starting on 6 Aug.

🧑‍🎨Only 10 students per class max
🎨Dedicated 1-to-1 sessions
🇮🇪🇬🇧 Live & online during Ireland/UK timezones
☀️🌙Morning & Evening classes

Details👉 https://www.illustrationworkshop.com/

#Illustration #ArtMentor #ArtMentorship #FantasyArt #MTGart #MagicTheGathering

alright, here it is! my splat renderer, now interactive! and mangled by whatever video encoding Windows uses by default for screen recordings

CW strobing

Great to see this happening at last… I’d been banging on about it for years!

Irish Science Media Centre set up to tackle rising misinformation and enhance public understanding https://www.irishtimes.com/science/2024/06/28/irish-science-media-centre-set-up-to-tackle-rising-misinformation-and-enhance-public-understanding/

Irish Science Media Centre set up to tackle rising misinformation and enhance public understanding

To combat ‘soundbites and clickbait’, project aims to provide trusted sources for public and policymakers

The Irish Times

Updated: bvh_article source repo, at:
https://github.com/jbikker/bvh_article
Now with full OpenCL 3.0 support.

This takes you from basic CPU-side triangle intersection to real-time CPU ray tracing, and via basic GPU OpenCL first-hit to massive TLAS/BLAS. My poor UHD620. :)

Matching blog posts: https://jacco.ompf2.com/2022/06/15/how-to-build-a-bvh-part-9b-massive/

GitHub - jbikker/bvh_article: Code accompanying the blog post on bvh construction.

Code accompanying the blog post on bvh construction. - jbikker/bvh_article

GitHub

For anyone doing Unreal audio stuff I've made a small update to my Audio Components diagram on github, swapping out the old Audio Volumes for the new Audio Gameplay Volume system, and updating all the links to point to Epic's new developer hub:

https://github.com/NiallMoody/Audio-Programming-Resources/blob/main/Unreal/exported/UE5%20Audio%20Schematic%20-%20New.pdf

Audio-Programming-Resources/Unreal/exported/UE5 Audio Schematic - New.pdf at main · NiallMoody/Audio-Programming-Resources

A collection of (mostly games-focused) audio programming resources I've created. - NiallMoody/Audio-Programming-Resources

GitHub

✨The stars✨ have aligned & I think I might start some online illustration workshops/mentoring.

This would be dedicated weekly classes plus personal 1-to-1 mentoring.

If you'd be interested, what kind of times would be suitable to your schedule?

Comment for other thoughts 👇

#ArtWorkshop #Illustration #GameArt #FantasyArt

Morning sessions (UTC+1)
25%
Evening sessions (UTC+1)
75%
Poll ended at .

Barbarian class opener illustration I painted for Dungeons & Dragons Player's Handbook 2024.

Not only was it an amazing brief to work on with it's awesome depiction of a barbarian post dragon slaying, but it was fully illustrated in @Krita as well.

#FantasyArt #DungeonsAndDragons #DnD

Every once in a while you read a piece that explains and reorganizes your worldview- this is one of those pieces for me:

https://pluralistic.net/2024/06/21/off-the-menu/

Pluralistic: Neither the devil you know nor the devil you don’t (21 Jun 2024) – Pluralistic: Daily links from Cory Doctorow