"I'll simply use Jolt Physics for this project", she says as she proceeds to write the "physics" from scratch instead.
I'll post a video later, but my splat renderer thingy now has a rudimentary character controller and ricochet :3
"I'll simply use Jolt Physics for this project", she says as she proceeds to write the "physics" from scratch instead.
I'll post a video later, but my splat renderer thingy now has a rudimentary character controller and ricochet :3
and by "later" I mean when wayland's screen recording feature stops being halfassed dogshit, or when I'm using my Windows machine next, whichever happens first
EDIT: I'm just venting. It is not worth my time to try to seek a solution to this problem right now anyway because I'm going to be switching from NixOS to Fedora in a few days, and in my experience Fedora's maintainers generally have a more enlightened view on the idea of end users having working computers out of the box.
@aeva I am routinely impressed at how the wayland features I use on an almost daily basis without issues are apparently "unusable by design" and "halfassed dogshit" according to other people.
I'm curious what kind of configuration you are working with though, and what application(s).
alright, here it is! my splat renderer, now interactive! and mangled by whatever video encoding Windows uses by default for screen recordings
CW strobing
I recently overhauled my renderer to use fixed point for world space coordinates, and here's a speed test showing what that gets me :3
In this video, the camera immediately accelerates up to 600 miles per hour and holds that speed for a moment, then briefly accelerates up to 600 miles per second, and then slows rapidly back to a resting speed.
CW strobing
@pupxel the gist is you place ephemeral surfels in screen space but attach them to world coordinates so they can remain stationary. These are then GI probes which propagate bounce lighting every frame. Thus, infinite* bounce lighting!
*with convergence time
On NET.Core 3.1, Windows 10, VS 2019: /p:PublishTrimmed=true will cause Windows Defender to go berserk on my machine. /p:PublishTrimmed=false does not trigger any unexpected behavior. I do not have...
Yeah it's *super* fun when you're distributing expensive commercial software and it gets flagged as being a Trojan due to some random hash matching up.
Just oodles of good times, because most AV software is a total crock of shit.
Only way I know of to (mostly) prevent it is going to digital signing of the executable, which is also a huge pain.