Jaiden Alemni

140 Followers
135 Following
370 Posts

Game developer working on Legends of Astravia. I primarily work in Ruby and enjoy creating artwork. My favorite aspects of game dev are system design and level design ✨

You'll see a lot of #GameDev #IndieGames #JRPG and #PixelArt posts from me!

You can also see my game update posts under the tag #LegendsOfAstravia

Steam Pagehttps://s.team/a/1233680
Official Sitehttps://www.studioalemni.com
Twitterhttps://twitter.com/jaidenalemni
Pronounsthey/them

My name is Lily :) I make fast-paced games about lesbian romance and women trying their best.

Recently, I made the game BOSSGAME: The Final Boss is My Heart. It's about two girlfriends hunting devils to pay the rent. It's on phones and desktop
https://store.steampowered.com/app/2075160/BOSSGAME_The_Final_Boss_Is_My_Heart/

I'm currently working on a new game, "Library Game". It's about a thief trying to rob a magical library, and the demon librarian trying to stop her. If this interests you, please follow my development. Thank you! <3

BOSSGAME: The Final Boss Is My Heart on Steam

BOSSGAME: The Final Boss Is My Heart is a lesbian romance boss rush! Sophie and Anna are broke and trying to pay rent by hunting devils. Fight colorful bosses, flirt with your girlfriend, and uncover the mysteries of Mammon City in this lightning-fast action game!

oh dear me the game doesn't even look like this anymore
HELLO MASTODON PEOPLE I AM SORRY FOR MY ABSENCE
I have been looking at the email notifications of people following me like "oh wow I need to log back in oh wow I need to log back in oh wow I need to log back i-"
This is how I motivate myself to work on boring features and i will never apologize. #gamedev #pixelart

I wrote an article about style consistency in pixel art, explaining my thought process and some common techniques I use
https://saint11.org/blog/consistency/

#pixelart #tutorial

Consistency - Saint11

My Thoughts on Style Consistency This article was supported by Patreon! If you like what I’m doing here, consider supporting me there :) The “sacred rule” of pixel art dictates that you shouldn’t mix resolutions, and for a good reason: combining sprites of different resolutions can result in an amateurish and confusing appearance. The primary strategy for developing a pixel art game is to choose a resolution and stick to it.

Stop glamourising “hustle culture” and start glamourising the Frog and Toad lifestyle.

Developer's log for march is finally written up! The IRS chased down Oliver for not doing his taxes, and he landed in prison.

...Okay that's not how the story goes. But it would be hilarious!

📖 You can read it on the (new!) website: https://studioalemni.com/news/developers-log-mar-2023

#IndieDev #LegendsofAstravia #RPG

Developer’s Log - March 2023

Independent game studio based out of Connecticut, USA.

Studio Alemni

Making a game trailer is hard especially for inexperienced video editors, so I'm continuing a series of posts to meet you at your level of editing skill.

My first post in this series is for people who need something for their Steam page. Not a hype trailer for social media, or YouTube, just something which shows a variety of gameplay well enough so they can get their page up ASAP.

#gamedev #indiegamedev

https://www.derek-lieu.com/blog/2021/4/18/the-simplest-trailer-to-make-for-your-steam-page

The Simplest Trailer to Make For Your Steam Page — Derek Lieu Creative - Game Trailer Editor

It’s recommended that games releasing on Steam put their store pages up AS SOON AS POSSIBLE, but I know for first time developers and hobbyists that making a trailer can be very intimidating. This article is me not only giving you permission to make a very loosely edited trailer, but recommending th

Derek Lieu Creative
We had a choice lo those many years ago. If only...
I've been dealing with a lot IRL so gamedev hasn't been going awesome, but had a nice comeback day today by knocking out a ton of writing & squashing 3 bugs! 🐞 🔨