Joel Webber

4 Followers
98 Following
122 Posts

Engineer, drummer, cofounder @fullstory.com, occasional game developer.

personal: @j15r

Abouthttps://j15r.com
Itchhttps://j15r.itch.io
Githubhttps://github.com/joelgwebber

Consider a case where a third-party offers a tool that modifies a game (or any software for that matter), to make it more amenable to accessibility tools.

Unless I'm missing something, that appears to run directly afoul of copyright under this theory. And the only thing keeping you safe is staying in the good graces of the copyright owner.

I've no love for cheat software or its users, but the legal theory in some of the suits against them is very concerning to me.

The theory is that modifying running software _on your own machine_ (i.e., not interfering with host servers), constitutes a derivative work, and thus infringes copyright.

As I read that, it implies that you could be held liable for infringement if you modify running software for _any_ purpose. Does that not sound nuts?

https://www.axios.com/2022/12/16/video-game-cheating-lawsuits

#videogames #copyright

Lawsuits suggest some video game cheating could be illegal

Bungie, Take-Two and others cite potential copyright infringement

Axios

At this point, you are probably wondering: Godot 4 looks pretty good and made a huge progress. What does it miss for it to actually be capable of top AA and AAA games? While some graphics improvements obviously remain, most of the work remaining is not as much about the looks..

You would be quite surprised about what is actually missing (which is no little amount of work). Would you be interested in an article about this in the Godot blog?

One of the most difficult things with developing RPG in a Box is having to tell someone "No, that's not possible yet." I wish that every time I could say "Yes, you can do that!" Please be assured that I read and consider every suggestion and idea... (1/2)
Updated the NPC Behavior docs to include a table containing all settings and their possible values for modification from scripts: https://rpginabox.com/docs/doku.php?id=npc_behavior
#rpginabox #gamedev #indiedev #godotengine
npc_behavior [RPG in a BoxOfficial Documentation]

Steam :: RPG in a Box :: Release Notes for v1.0.6.4

New Features/Changes: Added initial background map implementation for menu-driven turn-based battles (assigned in Combat Editor, party members spawn starting at center of map going eastward) Added "Object enters tile", "Object stops on tile", and "Object exits tile" trigger events for tiles for use with pushable objects ($object variable contains object) Added "On Equip Script" and "On Unequip Script" settings to the Item Editor for equippable items, which get triggered when the item is...

I enjoyed doing this drawing for Polygon's The Next 10 special issue, on the theme of "What will gaming and entertainment look like in 10 years?" 😎
https://www.polygon.com/c/23485904/next-10-art-gallery
Prince of Persia creator Jordan Mechner draws a futuristic game console

As part of Polygon’s The Next 10 special issue, we asked Prince of Persia and Karateka creator Jordan Mechner to illustrate his vision of the future of games.

Polygon
A fantastically granular article on how to design puzzles for your game!
🧩 puzzles vs problems
🧩 marrying puzzles with theme
🧩 generating puzzles based on your game’s systems or environment
🧩 puzzle pitfalls to avoid
Download the free pdf here and flip to page 50: https://wireframe.raspberrypi.com/issues/65
Wireframe issue 65 — Wireframe Magazine

We chat to Bytten Studios about its evolved riff on the monster-catching RPG, Cassette Beasts. Kepler Interactive give us the story behind its ambitious tropical island sandbox, Tchia. And Digitiser legend Mr Biffo asks: where have all the catchy video game tunes gone? Elsewhere, we look at The Beatles’ subtle yet lasting impact on games, discover how the industry has helped raise money for charities, from the 1980s to the present, and chat to veteran designer Dylan Cuthbert about his glittering career, from Star Fox to The Tomorrow Children. Over in our Toolbox section, there’s our guide to designing brain-tickling puzzles and problems of all kinds, and we’ll also show you how to make rideable mounts – from cars to horses – in Unreal Engine.

Wireframe magazine

Hey'all~ @h3r2tic, @lydmartin, @OdaTilset and I announced our castle doodling game last Thursday at Wholesome Snack!

It's called 🏰🌿 #TinyGlade 🏰🌿

Phew~ what a ride! We are still waiting for more data, but so far based on the first day, the reveal has gone WAY better than I had anticipated 😳 I'm planning to make a small blog-thread about how it went, what we did, newsletter, tiktok, etc. sometime after I've degaussed a bit 😁

The big separation of combat and exploration has started paying out dividends.

Making this video, which is basically a cutscene, with combat injected in the middle was super simple, and almost worked out of the box.

We also got the new spider and armored spider art in 🙌

#godotengine #gamedev #indiedev #screenshotsaturday #pixelart #lowpoly