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Newbie game developer learning how to make point and click games 🏡 they/them, queer, autistic, adhd 💛 currently making small practice games each month!
New user- if my posts don’t conform to good practice, please let me know! 🌱
TwitterHttps://www.twitter.com/myde_lightful
I’m spending #christmas alone for the first time ever as I caught #covid earlier this week. I’d love to hear any advice for solo festivities and/or games on the switch that either celebrate this season or are cozy escapes!
Merry Yuletide everyone! 💚

A (made up) example to illustrate the point:

The witch asked me to bring a nut. Where do I get one?
- Hint 1: Perhaps you can find one in the forest.
- Hint 2: Can you find any nut-loving rodents?
- Hint 3: Go to the Great Tree, and talk with the squirrel until she mentions her secret stash of nuts.

I am personally a fan of Revolution's hint system design. It's entirely under the player's control, and actually gives hints first, rather than the immediate answer. Broadly it's like this:

- Restate the goal and the current question
- Hint 1: Vague broad hint
- Hint 2: More specific hint
- Hint 3: Solution

If the player navigates to the hint menu, they only see the question, and a button to clock to reveal the first hint. Once that's revealed there is a button to reveal the next, and so on.

Game Developer interviewed me about Bossgame <3

https://www.gamedeveloper.com/design/bossgame-the-final-boss-is-my-heart

i used to read game developer magazine like a decade ago so this is WILD to me tbh...

Joel asked me some great questions about the creation of Bossgame, please check it out <3

#bossgame #indiedev #gamedev

Balancing a two-hero battle system with <i>Bossgame: The Final Boss Is My Heart</i>

From boss design to controls, here's how developer Lily Valeen made the game's collaborative one-player combat work.

Game Developer

the amazing @rpginabox is FREE on epic store today! it is a really cool game making program! #gamedev

https://store.epicgames.com/en-US/p/rpg-in-a-box

✨ANNOUNCING: UnTechCon ✨ — a one-day unconference about creating community digital autonomy, challenging big tech, and creating a future worth living in. It's on 10th December on the GFSC discord.

An unconference is a conference where there's no preset agenda or speaker list, under a loose overall theme. All attendees are encouraged to give talks, lead discussions, run workshops, etc. Or just come and listen if you'd prefer!

Full info here: https://gfsc.studio/2022/11/14/announcing-untechcon.html

Announcing: UnTechCon 1!

For some time now, we’ve been trying to figure out how to bring some of the exciting conversations that happen between the Geeks for Social Change Collective and our friends and collaborators to a wider audience.

Geeks for Social Change
https://twitter.com/wraithkal and https://www.wraithkal.com/ , I don’t think he has mastodon hence spreading the word over here 😊
Peter Christiansen (@Wraithkal) / Twitter

I have a profound affection for indie games (just look at the link below) and reading. Oh, also... working on my first novel-style journal thingie. He/him.

Twitter
Wraithkal on twitter has created ‘House of LGBTQ’ on Steam- a curated collection of games with LGBTQ+ representation. Currently there are over 100 in there, and he’s looking for some festive ones to add this month. I thoroughly recommend using it, so check them out or send a recommendation his way and keep building it up as a queer catalogue 🥰🏳️‍🌈🏳️‍⚧️
https://store.steampowered.com/curator/42729855-house-of-lgbtq/
Steam Curator: House of LGBTQ+

Games with good LGBTQ+ representation, themes, and/or characters: gay, lesbian, bi, pansexual, transgender, non-binary, aromantic or asexual, to name but a few.

A fantastically granular article on how to design puzzles for your game!
🧩 puzzles vs problems
🧩 marrying puzzles with theme
🧩 generating puzzles based on your game’s systems or environment
🧩 puzzle pitfalls to avoid
Download the free pdf here and flip to page 50: https://wireframe.raspberrypi.com/issues/65
Wireframe issue 65 — Wireframe Magazine

We chat to Bytten Studios about its evolved riff on the monster-catching RPG, Cassette Beasts. Kepler Interactive give us the story behind its ambitious tropical island sandbox, Tchia. And Digitiser legend Mr Biffo asks: where have all the catchy video game tunes gone? Elsewhere, we look at The Beatles’ subtle yet lasting impact on games, discover how the industry has helped raise money for charities, from the 1980s to the present, and chat to veteran designer Dylan Cuthbert about his glittering career, from Star Fox to The Tomorrow Children. Over in our Toolbox section, there’s our guide to designing brain-tickling puzzles and problems of all kinds, and we’ll also show you how to make rideable mounts – from cars to horses – in Unreal Engine.

Wireframe magazine
I just came across the #IndieGame ‘You Don’t Look Sick’. It’s a resource-management game revolving around balancing your energy, wants and needs when you have a hidden #Disability . It’s part of a thesis project and sounds like a promising way of introducing abled people to a general idea of life with #ChronicIllness , and of encouraging understanding and empathy.
A vertical slice is available to play on #itchio (https://brydoescode.itch.io/you-dont-look-sick).
#IndieDev
You Don't Look Sick by Bryanna

Invisible Illnesses are Exhausting

itch.io