Merry Yuletide everyone! 💚
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A (made up) example to illustrate the point:
The witch asked me to bring a nut. Where do I get one?
- Hint 1: Perhaps you can find one in the forest.
- Hint 2: Can you find any nut-loving rodents?
- Hint 3: Go to the Great Tree, and talk with the squirrel until she mentions her secret stash of nuts.
I am personally a fan of Revolution's hint system design. It's entirely under the player's control, and actually gives hints first, rather than the immediate answer. Broadly it's like this:
- Restate the goal and the current question
- Hint 1: Vague broad hint
- Hint 2: More specific hint
- Hint 3: Solution
If the player navigates to the hint menu, they only see the question, and a button to clock to reveal the first hint. Once that's revealed there is a button to reveal the next, and so on.
Game Developer interviewed me about Bossgame <3
https://www.gamedeveloper.com/design/bossgame-the-final-boss-is-my-heart
i used to read game developer magazine like a decade ago so this is WILD to me tbh...
Joel asked me some great questions about the creation of Bossgame, please check it out <3
the amazing @rpginabox is FREE on epic store today! it is a really cool game making program! #gamedev
✨ANNOUNCING: UnTechCon ✨ — a one-day unconference about creating community digital autonomy, challenging big tech, and creating a future worth living in. It's on 10th December on the GFSC discord.
An unconference is a conference where there's no preset agenda or speaker list, under a loose overall theme. All attendees are encouraged to give talks, lead discussions, run workshops, etc. Or just come and listen if you'd prefer!
Full info here: https://gfsc.studio/2022/11/14/announcing-untechcon.html
We chat to Bytten Studios about its evolved riff on the monster-catching RPG, Cassette Beasts. Kepler Interactive give us the story behind its ambitious tropical island sandbox, Tchia. And Digitiser legend Mr Biffo asks: where have all the catchy video game tunes gone? Elsewhere, we look at The Beatles’ subtle yet lasting impact on games, discover how the industry has helped raise money for charities, from the 1980s to the present, and chat to veteran designer Dylan Cuthbert about his glittering career, from Star Fox to The Tomorrow Children. Over in our Toolbox section, there’s our guide to designing brain-tickling puzzles and problems of all kinds, and we’ll also show you how to make rideable mounts – from cars to horses – in Unreal Engine.