Sharing my shader caching workflow for Godot 3.x🥳
It's cool that Godot 4.0 is finally released, but if you are still struggling with the lag caused by shader compilation in Godot 3.x, check out my solution:
https://github.com/imjp94/gd-shader-cache
| Youtube | https://www.youtube.com/@imjp94 |
| Github | https://github.com/imjp94 |
Sharing my shader caching workflow for Godot 3.x🥳
It's cool that Godot 4.0 is finally released, but if you are still struggling with the lag caused by shader compilation in Godot 3.x, check out my solution:
https://github.com/imjp94/gd-shader-cache
I will be attending GDC 2023, let’s meet up and connect!🥳
DM or email to [email protected]
Flat the curve!📈
Spent the whole week working on a custom shader cache solution
Both sides rendering in sync mode
Async mode does help, but it can still get as low as 40 FPS(~5 FPS in sync mode)
#screenshotsaturday #gaming #gamedev #indiedev #godotengine #madewithgodot
Gotta Go Fast!🌪️
Everything is faster in 0.2.3!
Lots of QOL improvement for smoother gameplay experience
For more details & changelog, see https://orb-square.com/posts/pingo-adventure-0.2.3/
Better lifting animation🏋️
Object jiggling as the Pingo moving or jumping.
Faster pick up animation and support moving while picking things up
#screenshotsaturday #gaming #gamedev #indiedev #godotengine #madewithgodot
Timelapse of making my own mannequin⏰
I don't understand human topology and too lazy to model from a 2d image, so I took a shortcut by referencing directly from unreal & mixamo mannequin =P
Full video: https://youtu.be/F5Bm8o_n0N4
Update No.2(兔), for the Year of Rabbit!🐰
0.2.2 added graphics settings & fixed all the critical bugs!
For more details & changelog, see https://orb-square.com/posts/pingo-adventure-0.2.2/
First update for the Closed Beta! Yay!🎉
0.2.1 fixed most of the basic stuff and ensure a better gameplay experience, while eliminating all the annoying bits.
For more details & changelog, see https://orb-square.com/posts/pingo-adventure-0.2.1/
Automate export of #GodotEngine project for specific platform 🤖
There's no option to "build all" for specific platform
So, I made a simple build script to automate it
Github gist: https://gist.github.com/imjp94/d4ec7e4f2be2b09e4804439c35649ed5