Tan Jian Ping

101 Followers
34 Following
27 Posts

Sharing my shader caching workflow for Godot 3.x🥳

It's cool that Godot 4.0 is finally released, but if you are still struggling with the lag caused by shader compilation in Godot 3.x, check out my solution:
https://github.com/imjp94/gd-shader-cache

#gamedev #indiedev #godotengine #madewithgodot

GitHub - imjp94/gd-shader-cache: Shader caching workflow for Godot 3.x

Shader caching workflow for Godot 3.x. Contribute to imjp94/gd-shader-cache development by creating an account on GitHub.

GitHub

I will be attending GDC 2023, let’s meet up and connect!🥳

DM or email to [email protected]

#GDC2023 #GDC #gamedev

@zsky No, it is just a simple trick of flashing all materials to the camera at the start of the game, doesn't require editing the core of the engine

Flat the curve!📈

Spent the whole week working on a custom shader cache solution

Both sides rendering in sync mode
Async mode does help, but it can still get as low as 40 FPS(~5 FPS in sync mode)

#screenshotsaturday #gaming #gamedev #indiedev #godotengine #madewithgodot

Gotta Go Fast!🌪️

Everything is faster in 0.2.3!
Lots of QOL improvement for smoother gameplay experience

For more details & changelog, see https://orb-square.com/posts/pingo-adventure-0.2.3/

Pingo Adventure v0.2.3

Gotta Go Fast!

Orb Square Studio

Better lifting animation🏋️

Object jiggling as the Pingo moving or jumping.
Faster pick up animation and support moving while picking things up

#screenshotsaturday #gaming #gamedev #indiedev #godotengine #madewithgodot

Timelapse of making my own mannequin⏰

I don't understand human topology and too lazy to model from a 2d image, so I took a shortcut by referencing directly from unreal & mixamo mannequin =P

Full video: https://youtu.be/F5Bm8o_n0N4

#gamedev #blender

3D Modelling Custom Mannequin Timelapse

YouTube

Made my own game ready mannequin🤖

Took a little break from main project and make a humanoid by referencing unreal & mixamo mannequin

Testing the rig with #jojo's bizarre poses

#gamedev #blender

Update No.2(兔), for the Year of Rabbit!🐰

0.2.2 added graphics settings & fixed all the critical bugs!

For more details & changelog, see https://orb-square.com/posts/pingo-adventure-0.2.2/

Pingo Adventure v0.2.2

Update No.2(兔), for the Year of Rabbit!

Orb Square Studio
@realkotob Sort of, the editor already support exporting all presets. But most of the time I just want to test my builds on windows. And building for all platforms will cost me ~5 minutes.
This script will allow me to filter the platform I want to build(I have 13 presets for each platform)