Chris Langford

108 Followers
227 Following
302 Posts
Code/art/games. He/him.
Websitehttps://hellocld.com

Some progress shots over the past week. Still need to clear coat, drybrush, paint cockpits, clean up the bases, and clear coat again. All before Saturday. Wish me luck.

#battletech #miniaturepainting

It begins. Finally starting to paint up my little merc company for a BattleTech Succession Wars Chaos Campaign. It's gonna need another pass, but so far that Golden SoFlat acrylic paint is great to work with IMO.

#battletech #miniaturepainting #chaoscampaign #successionwars

Any #godot users out there do project reorganization and run into this error? It's a scene inheriting from another. The base scene still exists, but it looks like the inheriting scene can't find it now that I've moved it.
Did a bit of #BattleTech painting yesterday, getting an Awesome, Thunderbolt, and Griffin ready for a game next weekend.
I only just noticed the joke on the #Godot homepage banner headline. Nicely done.
Testing out weapons/hitboxes/hurtboxes while also attempting to imitate System 7 UI, because why not. #godot4

I feel like I should've known this already, but I just learned that #Godot will auto-generate documentation for your scripts when using documentation comments.

https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_documentation_comments.html

GDScript documentation comments

In GDScript, comments can be used to document your code and add descriptions to the members of a script. There are two differences between a normal comment and a documentation comment. Firstly, a d...

Godot Engine documentation
TIL about the BoneAttachment3D Node in the #Godot 4.0 beta. They track to bones in skeletons (even remotely!). Currently toying with creating hitboxes on animated models, and this lets me just stick Area3Ds onto an armature and it'll move around with the animation 1:1. Neat!