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97 Posts
(programming things mostly in C++) && (beginner/amateur pixel artist) && (learning Japanese) && (moral ally)
Linkshttps://linktr.ee/hapaxia
GitHubhttps://github.com/Hapaxia
pronounsshe/they/he/it
Here's a spritesheet of the animation frames.

I thought I'd practice my pixel art tweening a bit.

So, I found a 4 frame gif of the Mega Man run cycle (attached) and manually tweened it into a 8 frame gif (also attached).

Both attached are scaled x8.

It's not as bad as I expected it to be but I'm sure it could have been better!

#pixelart #megaman #gif #animation #tween

Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:

https://github.com/Hapaxia/CheeseMap/wiki/Tutorials

Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.

Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk

#cheesemap #sfml

Begun creating a new PSG (Provided Symbol Group) for Grambol (https://github.com/Hapaxia/Grambol/wiki):

Flags!

Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!

The image is a screenshot of what I have so far (challenge: can you name them all?!)

#grambol #sfml #cpp #flags

Updated Grambol to include some more Provided Symbol Groups, including: BasicGradient, CardSuit and Icon.

BasicGradient is identical to Basic group with added gradient.

CardSuit provides symbols for the suits of standard playing cards: heart, diamond, spade and club.

Icon provides some customisable symbols that are commonly used as icons: home, (location) pin, upload/download, cog, clock and Bluetooth logo.

Images shows examples of some the newly added symbols.

#grambol #sfml #c++

Selba Ward is now fully up-to-date to use with SFML 3.

This includes all of the drawables, of course, but now also all of the documentation, examples and tutorials!

In addition, there are a few new drawables since I last posted about it so here are a few GIFs 😀

https://github.com/Hapaxia/SelbaWard/wiki

#selbaward #sfml #animation #sfml3 #update #coding #cpp

Added toggleable Wireframe/mesh to Polygon.
Obviously, its colour is customisable too.

Also removed a hard-coded triangle limit that limited the number of triangles created to just 100! Now, this limit is customisable and defaults to 10,000.

https://github.com/Hapaxia/SelbaWard/wiki/Polygon

#selbaward #sfml #polygon #wireframe #mesh

Polygon

A collection of SFML drawables. Contribute to Hapaxia/SelbaWard development by creating an account on GitHub.

GitHub
So, the social media platform formerly known as Twitter is going pay-to-post now? :|

I realised I haven't really done anything around the whole "isometric map" type of thing so...
...I've started my journey.

So far, I've created a (test) fixed grid tile map that can be automatically projected in any(?) axonometric type (and, as a bonus, oblique ones too!). Projection is fully customisable too.

Seems to work.. :D

This tilemap is early-on of course and it will work with textures and stuff too as well as other types that do more than fixed grid.

#sfml #isometric #projection

I made a custom small graphic editor that assists with reduced-colour images aimed at creating Rubik's Cube patterns.

I made that editor with SFML so I decided that it was only right to also make its logo as well.

#sfml #cubing #rubik #rubikcube #cube #pattern #puzzle

Yes, that's 100 mini-cubes!