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Software Developer. I have worked in games, advertising doing AR, VR and web development.

Developer of Rush Hour Vehicle Animator for Unreal Engine.

Rush Hour - Vehicle Animatorhttps://www.unrealengine.com/marketplace/en-US/product/rush-hour-vehicle-animator
Websitehttps://www.gdcorner.com/

Vigo the Carpathian! Made this Ghostbusters inspired build for Halloween! Vigo watches the closest person and barks his lines at them.

Powered by a Raspberry Pi @godotengine and YOLO vision model.

Build video coming soon!

Tycho, 20 august 2024

An astrophotograph by Simone Tranquilli on AstroBin

AstroBin

I have something cookin' for Halloween! Who you gonna call?

#makers #maker #raspberrypi #ghostbusters #godot #blender #pi #rpi

I spent a few weekends learning LLMs and found it pretty frustrating to find the info I wanted. Everything was either pretty surface level or ended up being a sales funnel for a thin ChatGPT wrapper. I've decided to turn my notes into a blog series.

Hope this helps some people.

#llms #languagemodels #ai #python

https://www.gdcorner.com/blog/2024/06/12/NoBSIntroToLLMs-1-GettingStarted.html

#1 - Getting Started - No BS Intro To Developing with LLMs

A No BS guide to getting started developing with LLMs. We’ll cover the jargon, terms, and get a model running locally. We’ll also cover the different model formats, and how to convert and quantize a model.

GDCorner
Turning a Mini Exercise Bike into a Virtual Bike!

This project turns a cheap exercise mini bike into a virtual bike. I made this project with my brother for a family member who has to do a few months of physical therapy. We wanted a way to motivate them to continue, and try to make it a fun game-like experience. Your pedal speed directly correlates to the play rate of the video. If you stop pedalling the “bike” will coast and slow down to a stop. If you pedal faster your video will play in fast-forward. It consists of 2 parts. The first is a replacement for the trip computer directly on the minibike which allows us to track the pedalling motion and broadcast this information to the network. The second part is a video player on a computer that can receive these messages and play the video at the matching play rate. Where possible we tried to use parts we already had laying around and avoid new purchases.

GDCorner

I upgraded this mini exercise bike with a virtual bike ride experience to help encourage a family member who has to do a few months of PT.

Learning microcontrollers is the best thing I did in the last 12 months. Opened up so many fun project possibilities like this.

Link below has build guide & source code.

Promising test with the telescope tracking tonight! 60 second exposure tracking vs no tracking. Still need to incorporate accelerometer and compass data for better initial alignment, but the tracking seems to perform fairly well so far already even without decent alignment. #astronomy #makers #makerspace #raspberrpi

Ever wondered what 3D filament is best in the sun? As I found out on my latest project, there's more to it than just using PETG! Color has a huge impact on the strength of your prints.

I wrote up a bit of my testing and some of the science behind colours and filament strength in the sun.

https://www.gdcorner.com/blog/2024/02/20/PrintFilamentsSun.html

How Does Color Affect 3D Printer Filament Strength In The Sun?

I wanted to deep dive into choosing the correct 3D print filament for my telescope project. In todays post I show how print color affects the strength of 3D prints in sunlight, and how PETG isn’t always a safe bet.

GDCorner
Shader experiment of the day:
When hex tiling is used to hide texture repetition, the coordinates are usually rotated per tile. That works great for chaotic surfaces without a noticeable directionality, but doesn't work for textures where the orientation matters. So I added a switch to just offset the coordinates randomly instead of rotating them. And for brick walls, tiles, etc, there is the option to use stepped offsets, so that the tiles are still aligned to the same grid:
#gamedev #Unreal
I've been working recently to make the Rush Hour Vehicle Toolkit more resilient to the many edge cases and scene setups possible. The latest improvement is adding a bunch of quick checks to catch common issues. Should make it much easier to catch these issues early.